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Creatures and enemies

Posted: Mon 14 Sep 2026, 20:55
by Tova
In the Core book, there are evil men, orcs, wolves, orcs, trolls etc.

But where can i find other dangers and other animals?

Re: Creatures and enemies

Posted: Mon 14 Sep 2026, 21:01
by JLandan
Since the engine of the game is D&D 5e, you can use any creature from the Monster Manual. Be judicious though, 5e is designed for greater magic use and more powerful characters. Not everything will be appropriate.

Re: Creatures and enemies

Posted: Mon 14 Sep 2026, 23:13
by Steerpike65
Also, a new Bestiary is being kickstarted next week, though it will be a while until it is available.

Re: Creatures and enemies

Posted: Tue 15 Sep 2026, 05:09
by Otaku-sempai
Since the engine of the game is D&D 5e, you can use any creature from the Monster Manual. Be judicious though, 5e is designed for greater magic use and more powerful characters. Not everything will be appropriate.
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Yes, I would advise avoiding anything like the Tarrasque. And the D&D Balor is basically a Balrog and very much based on Durin's Bane (though a Pit Fiend might work almost as well).

Suggestions from Appendix A (Miscellaneous Creatures) to the Monster Manual:
- Ape. Harad or Rhun
- Awakened Tree = Huorn
- Awakened Shrub = Lesser Huorn?
- Axe Beak. Far Harad? Or maybe east of the Orocarni.
- Baboon. Harad.
- Crocodile. Harad or Rhun.
- Dire Wolf = White Wolves of the North (add Cold Resistance and Fear of fire) or leave as-is for anywhere else.
- Giant Bat. Misty Mountains or Grey Mountains.
- Giant Hyena. Maybe Rhun or Far Harad. A good substitute for the Wargs from Peter Jackson's The Two Towers.
- Giant Octopus. Something that might be encountered if or when we get marine journey rules.
- Giant Shark. See "Giant Octopus".
- Giant Vulture. Might inhabit the Mountains of Mordor or ranges in Harad or Rhun.
- Lion. Found in Harad or tweak for a Cave Lion that might be found as far afield as the Blue Mountains or the Orocarni.
- Polar Bear. The Northern Waste/Forochel.
- Rhinoceros. Harad.
- Tiger. Rhun.
- Winter Wolf. Another possible creature to adapt for the White Wolf, but I would eliminate the action Cold Breath.

The Monster Manual also gives you a wide variety of Dragons, but I would be careful about managing their power levels and abilities. Treants are basically Ents. And there are the Dire versions of many creatures to be found in the tome. Many of the monsters like Orcs and Trolls are very different in Middle-earth, but you already have stat blocks for the most appropriate ones.

Re: Creatures and enemies

Posted: Tue 15 Sep 2026, 10:44
by Tova
Thank you, you have the link to the kickstarter?

Re: Creatures and enemies

Posted: Tue 15 Sep 2026, 15:19
by Otaku-sempai
Thank you, you have the link to the kickstarter?
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I'm not the one you asked, but it's a BackerKit campaign and you can find it here: https://www.backerkit.com/c/projects/fr ... pre-launch