Late-Incorporating a new Player
Posted: Tue 04 Aug 2026, 17:29
I'm GMing for a group that are about seven or eight sesssions in to the campaign that comes in the starter set. We've had two players leave over time due to unforeseen circumstances, and we'd like to add a new player in to fill out the party a little.
I'm wondering what the best way to "level up" the new player's character to about the same stage as the other characters is, given Dragonbane's advancement system. I could have them create a starting character, and then give them a series of upgrade opportunities, maybe picking half by their choice and half randomly assisgned, across all their abilities, and just repeat that the number of times the group has had sessions, then at the end give them about as much money as a character in the party who hasn't spent much on equipment has and let them go shopping for common things.
Does that seem fair? And am I missing anything?
If that's a reasonable way of doing things, what would you say is an average number of upgrade opportunities per session? I'm bad at estimating that sort of thing. I asked my players, and they seem to think "about ten" feels reasonable, but they also seemed somewhat uncertain.
Many thanks for any advice.
I'm wondering what the best way to "level up" the new player's character to about the same stage as the other characters is, given Dragonbane's advancement system. I could have them create a starting character, and then give them a series of upgrade opportunities, maybe picking half by their choice and half randomly assisgned, across all their abilities, and just repeat that the number of times the group has had sessions, then at the end give them about as much money as a character in the party who hasn't spent much on equipment has and let them go shopping for common things.
Does that seem fair? And am I missing anything?
If that's a reasonable way of doing things, what would you say is an average number of upgrade opportunities per session? I'm bad at estimating that sort of thing. I asked my players, and they seem to think "about ten" feels reasonable, but they also seemed somewhat uncertain.
Many thanks for any advice.