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Unsure where to start

Posted: Tue 30 Jun 2026, 11:56
by grewthty
Hello! The Aliens franchise has been one of my favorite since I was kid. One of the first books I read by myself was an Aliens book.
I wanted to try to get the ttrpg but im not sure where to start. I normally do online session of dnd and daggerheart. How much different is it from those? Also do people do campaigns or more like one shots?
Thanks in advance!

Re: Unsure where to start

Posted: Tue 30 Jun 2026, 16:48
by _ArthurDallas_
Hello! The Aliens franchise has been one of my favorite since I was kid. One of the first books I read by myself was an Aliens book.
I wanted to try to get the ttrpg but im not sure where to start. I normally do online session of dnd and daggerheart. How much different is it from those? Also do people do campaigns or more like one shots?
Thanks in advance!
...

Hey grownthty and welcome. For Alien RPG, you can find people online for game sessions, but I usually host in-person sessions at my place with a group of friends (often 4 or 5 players and a Game Master). You have a choice: in Alien, individual games are either cinematics or you prepare a campaign with multiple storylines, and your players keep their characters. This is fairly rare in Alien because characters often die too quickly.

I can't really tell you much about online sessions because I'm not looking for that. But in this forum, at the bottom, you'll find the "Free Agents Organized Play" group, who might be able to find you players or a Game Mother. There's also a Discord community, which I'm not familiar with (because I don't need it).

To begin, you need to buy the EVOLVED EDITION CORE RULEBOOK. This is the rulebook, the character design guide, and the Game Mother's guide to understanding the game. With this book, you'll be able to manage individual cinematics and prepare campaigns.

https://freeleaguepublishing.com/shop/a ... -rulebook/

I suggest you simply start with the EVOLVED EDITION STARTER SET. It's an individual cinematic that you can organize. I suggest 3 to 4 players to start. You're in the setting of Hadley's Hope (Aliens 1986), and the story takes place before the events of the film. It's very cool and interesting. The Game Mother plays all the other characters not controlled by your players. These are called NPCs (non-playing characters).

https://freeleaguepublishing.com/shop/a ... arter-set/

Generally, a cinematic takes three gameplay sessions of two to three hours each. Cinematics are often divided into three acts. You can summarize by saying that an act takes about two to three hours to complete. The starter set is very short; it's just one act, so a two- to three-hour session. As the Game Mother, you can add elements to the story to make it longer.

More products here

https://freeleaguepublishing.com/shop/alien-rpg-2/


If you have any other questions, feel free to ask.

Arthur.

Re: Unsure where to start

Posted: Tue 30 Jun 2026, 21:48
by Jeff Wilder
IMO, you'd be much better off finding or starting a group in-person than finding one online. But I say that with two caveats, one broad and one narrow:

Broadly, I think every RPG is five times better in-person than online. I had never played online before 2020, when COVID forced my in-person group to do so. And while it was "fine," and (most importantly) it kept my gaming circle together until we could start in-person again, it's a pale shadow of the fun we have in person. I still run a short weekly online RPG for good old friends scattered across the US, and I play in a short bi-weekly online game, and, again, they're "fine." This isn't a knock on me or my online GM ... it's just the limitations of the medium. (It's always amused me that the RPG explosion started by Critical Role is mostly an online-gaming explosion, while the Critical Role games themselves are in-person games.)

More specifically, I think it's nearly impossible to really get the fear evoked by ALIEN across in an online setting, where you can't read body language or even know what the players are actually doing. That said, there's a good percentage of ALIEN fans who aren't in it for the horror, but rather prefer the bang-bang gun- and military stuff. If that's your fun in ALIEN, this caveat won't apply to you.

Regarding logistics, my personal recommendation would be to buy the original ALIEN RPG hardcover, which you'll be able to find heavily discounted, due to the release of Evolved Edition. The editions are close enough -- by design -- for on-the-fly conversion to be possible, but (more importantly) you'll be able to determine, with less expense, whether the ALIEN RPG is even your cup of acid-for-blood. If so, you can look for (or make!) a group, and then decide if you want to go with ALIEN Evolved Edition or stick with the original (as I chose to).

EDIT: I forgot to address "one-shot or campaign." IMO, as a very long-time gamer and game-design tinkerer who owns (possibly literally) a ton of RPG material, ALIEN is the best game I've ever played, or read, for short-form games, meaning single-session one-shots to two- to five-session "cinematic scenarios." OTOH, it's easily in the bottom half of games for campaigns. If you give it some thought, you can see why pretty easily: the game is deadly and unforgiving, like the films. This is amazing for short-form games, but in order for campaigns to work, the entire tone of the game has to change: you can't have regular xenomorph encounters, and you have to neuter even enemy human encounters, unless you're okay with rapid-fire (heh) death/turnover of PCs. The two forms of gaming are at cross-purposes, and ALIEN is exceptional at one, and kind of a dud at the second.

Good luck!

Re: Unsure where to start

Posted: Tue 30 Jun 2026, 22:16
by _ArthurDallas_
IMO, you'd be much better off finding or starting a group in-person than finding one online. But I say that with two caveats, one broad and one narrow:

Broadly, I think every RPG is five times better in-person than online. I had never played online before 2020, when COVID forced my in-person group to do so. And while it was "fine," and (most importantly) it kept my gaming circle together until we could start in-person again, it's a pale shadow of the fun we have in person. I still run a short weekly online RPG for good old friends scattered across the US, and I play in a short bi-weekly online game, and, again, they're "fine." This isn't a knock on me or my online GM ... it's just the limitations of the medium. (It's always amused me that the RPG explosion started by Critical Role is mostly an online-gaming explosion, while the Critical Role games themselves are in-person games.)

More specifically, I think it's nearly impossible to really get the fear evoked by ALIEN across in an online setting, where you can't read body language or even know what the players are actually doing. That said, there's a good percentage of ALIEN fans who aren't in it for the horror, but rather prefer the bang-bang gun- and military stuff. If that's your fun in ALIEN, this caveat won't apply to you.

Regarding logistics, my personal recommendation would be to buy the original ALIEN RPG hardcover, which you'll be able to find heavily discounted, due to the release of Evolved Edition. The editions are close enough -- by design -- for on-the-fly conversion to be possible, but (more importantly) you'll be able to determine, with less expense, whether the ALIEN RPG is even your cup of acid-for-blood. If so, you can look for (or make!) a group, and then decide if you want to go with ALIEN Evolved Edition or stick with the original (as I chose to).

EDIT: I forgot to address "one-shot or campaign." IMO, as a very long-time gamer and game-design tinkerer who owns (possibly literally) a ton of RPG material, ALIEN is the best game I've ever played, or read, for short-form games, meaning single-session one-shots to two- to five-session "cinematic scenarios." OTOH, it's easily in the bottom half of games for campaigns. If you give it some thought, you can see why pretty easily: the game is deadly and unforgiving, like the films. This is amazing for short-form games, but in order for campaigns to work, the entire tone of the game has to change: you can't have regular xenomorph encounters, and you have to neuter even enemy human encounters, unless you're okay with rapid-fire (heh) death/turnover of PCs. The two forms of gaming are at cross-purposes, and ALIEN is exceptional at one, and kind of a dud at the second.

Good luck!
...

Thanks Jeff, my friend. It's always interesting to hear your opinion and perspective. Thanks, mate.

P.S. You can find the Alien RPG 2019 first edition on Noble Knight Games (I don't know them very well) and eBay (most reliable source). Possibly on Reddit, but I'm not very familiar with those resale mechanisms. I myself kept some rules from the first edition. There isn't a big difference between the two anyway.

I like the rules of the Evolved Edition because they've been streamlined and the concepts are very good. It's up to you, Grewthty, which one you prefer. Sometimes the prices on eBay are outrageous; I'm not sure it will cost you less than getting the Free League version with the Evolved Edition directly.

You can also buy just the PDFs to get started from drivethrurpg.com which resells Free League PDFs.

https://www.drivethrurpg.com/en/publish ... Publishing

Arthur.

Re: Unsure where to start

Posted: Fri 03 Jul 2026, 12:16
by Jehan Menasis
Broadly, I think every RPG is five times better in-person than online. I had never played online before 2020, when COVID forced my in-person group to do so. And while it was "fine," and (most importantly) it kept my gaming circle together until we could start in-person again, it's a pale shadow of the fun we have in person. I still run a short weekly online RPG for good old friends scattered across the US, and I play in a short bi-weekly online game, and, again, they're "fine." This isn't a knock on me or my online GM ... it's just the limitations of the medium. (It's always amused me that the RPG explosion started by Critical Role is mostly an online-gaming explosion, while the Critical Role games themselves are in-person games.)

More specifically, I think it's nearly impossible to really get the fear evoked by ALIEN across in an online setting, where you can't read body language or even know what the players are actually doing. That said, there's a good percentage of ALIEN fans who aren't in it for the horror, but rather prefer the bang-bang gun- and military stuff. If that's your fun in ALIEN, this caveat won't apply to you.
 
While I respect your opinion, I don't agree with with it.

Online and Tabletop have each their very own sets of advantages and disadvantages, but none are 'strictly superior' to the other, as you seem to imply. It's more a question of adapting your 'Game Mastering' according to the system used, and using the correct tools in each of them to achieve the desired results, while minimizing the disadvantages of each one.

Many things that work well on Tabletop, don't work on Online, and viceversa. In a nutshell, I'd say that preparing an Online session takes significantly more effort for the GM than a Tabletop one, but in exchange, with that extra mile, you can achieve things that are impossible to match for a Tabletop game. Sure, you still won't get the same exact feeling or the exclusive good things of Tabletop... But you will create a whole new world of different feelings and experiences that will make your Online sessions as memorable -if not more- as the tabletop ones.

That means that if you try to master an Online session exactly the same way you'd do for an Tabletop one, you'll most likely get mild to poor results... Because you are trying to force totally different systems to perform the same way (the one you are used to), and that may be the source of your mixed feelings/disappointment.

Re: Unsure where to start

Posted: Fri 03 Jul 2026, 15:29
by _ArthurDallas_
Broadly, I think every RPG is five times better in-person than online. I had never played online before 2020, when COVID forced my in-person group to do so. And while it was "fine," and (most importantly) it kept my gaming circle together until we could start in-person again, it's a pale shadow of the fun we have in person. I still run a short weekly online RPG for good old friends scattered across the US, and I play in a short bi-weekly online game, and, again, they're "fine." This isn't a knock on me or my online GM ... it's just the limitations of the medium. (It's always amused me that the RPG explosion started by Critical Role is mostly an online-gaming explosion, while the Critical Role games themselves are in-person games.)

More specifically, I think it's nearly impossible to really get the fear evoked by ALIEN across in an online setting, where you can't read body language or even know what the players are actually doing. That said, there's a good percentage of ALIEN fans who aren't in it for the horror, but rather prefer the bang-bang gun- and military stuff. If that's your fun in ALIEN, this caveat won't apply to you.
 
While I respect your opinion, I don't agree with with it.

Online and Tabletop have each their very own sets of advantages and disadvantages, but none are 'strictly superior' to the other, as you seem to imply. It's more a question of adapting your 'Game Mastering' according to the system used, and using the correct tools in each of them to achieve the desired results, while minimizing the disadvantages of each one.

Many things that work well on Tabletop, don't work on Online, and viceversa. In a nutshell, I'd say that preparing an Online session takes significantly more effort for the GM than a Tabletop one, but in exchange, with that extra mile, you can achieve things that are impossible to match for a Tabletop game. Sure, you still won't get the same exact feeling or the exclusive good things of Tabletop... But you will create a whole new world of different feelings and experiences that will make your Online sessions as memorable -if not more- as the tabletop ones.

That means that if you try to master an Online session exactly the same way you'd do for an Tabletop one, you'll most likely get mild to poor results... Because you are trying to force totally different systems to perform the same way (the one you are used to), and that may be the source of your mixed feelings/disappointment.
...

Thank you, Jehan Menasis, for promoting the online experience. A sincere thank you. Aside from watching Dave Semark's sessions or those of other Game Mothers on the Alien RPG/Free League YouTube channels, I also prefer the tabletop approach (or playing a game with friends in person). At home, we put on ambient music that immerses us in the story. It's true that the online experience also has many interesting visual elements, but as you say, it takes that technology to further enhance immersion in your game. In short, to each their own preferred method.

Older folks like me will prefer the good old-fashioned tabletop methods. My boys (my kids), on the other hand, will prefer the online approach because that's what they were raised on. It's a bit of a generational thing.

A big thank you, Jehan Menasis, for sharing your experience.

Arthur.

Re: Unsure where to start

Posted: Tue 14 Jul 2026, 08:28
by aramis
I wanted to try to get the ttrpg but im not sure where to start. I normally do online session of dnd and daggerheart. How much different is it from those? Also do people do campaigns or more like one shots?
Thanks in advance!
D&D and Daggerheart are both roll & total systems; Alien's a roll and check each die for TN, counting the number that succeed.

D&D has massively more HP; DH has somewhat more HP than Alien; both D&D HP will, and DH HP can, go up from levelup; Alien HP generally don't go up. D&D and DH, 0 HP is out of action, may be dead; in Alien, it's KO'd and take a critical hit; some crits can kill, others are instant kill.

D&D and DH are level based - everything pegs to class level and/or character level; Alien is raise skills and gain talents by spending XP for the specific gains one wants.
Alien initiative is by cards, D&D is by dice roll, DH uses no initiative system.

Mode of play is similar, but rolling should be less frequent outside of combat than in D&D.

Also, when GMing, there are random monster attack tables in Alien for each of the xenomorphs.

In general, you should have no trouble making the switch, but just be aware that PCs are both rather crunchy and surprisingly resilient.

I've run both campaigns and cinematics; the feel is different between them, and in campaign, Xenos are generally not a common thing. This is why things like homebrewed minor monsters are not uncommon. (If you search back, I think I posted my Vorpal Bunny a few years back. It made for a very tense and fun infestation with much less threat than an XX121 xenomorph.)

Re: Unsure where to start

Posted: Thu 30 Jul 2026, 21:44
by AITTIAStudio
Welcome! Coming from D&D/Daggerheart, the biggest change is that Alien usually rewards short, high-pressure situations more than tactical encounter chains. I’d start with one cinematic/one-shot before worrying about a campaign.

A practical first-session checklist that has worked well for me:
  • Use pregens with clear agendas, not blank-slate characters.
  • Keep the first map tiny: 5-7 keyed areas is enough.
  • Put a visible pressure clock on the table: oxygen, reactor, quarantine, comms blackout, etc.
  • Let failed rolls move the situation forward instead of just blocking the party.
  • Use Stress/Panic as pacing, not punishment: early clues add unease, late scenes make every roll dangerous.
For “one-shot or campaign?”, I’d say: start cinematic. Campaign play can work, but the game’s strongest first impression is usually a contained incident where the players understand that survival, secrets, and time pressure matter more than winning every fight.

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Moderation action... text elements removed
Arthur.
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Re: Unsure where to start

Posted: Fri 31 Jul 2026, 10:20
by _ArthurDallas_
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I've removed all links on paid (sales) pages that aren't directly related to Free League products. I don't have a problem with a link on a page that only presents general information (but it's still borderline and subject to contextual assessment). We're here to promote Free League products; this is a Free League forum.

We have forum rules that you can find here. Point 9 (No direct or private sales) of other products or individuals is not allowed.

viewtopic.php?t=13364

Thank you for your understanding,
Arthur.
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