Lets talk about cover
Posted: Tue 09 Jun 2026, 22:28
Partial cover provides no penalty to be hit, but provides armor of the cover to areas behind it.
Total cover provides a -3 to hit and adds armor.
Private Scholfield is kneeling next to a Hummvee using it as partial cover.
Marauder Joe shoots at him with an AK. He rolls 2 successes and two “bullets”. The AK does 3 points of damage, plus one for the exra success and two more for the ammo dice. Thats 6 points. The hit location die indicates torso. We have 1pt body armor, plus 1 point humvee armor for two. Our private suffers 4 points, and rolls for a critical injury. Had the location been arm or head, the humvee would not have provided any protection.
Same situation, butthis time Schofield is using the humvee as total cover. The -3 to hit reduces the marauders dice pool from B/C to D/D. Lets say for the argument he rolls the same, 2 successes, and 2 bullets on the ammo dice. Schofield will take the exact same damage as above. Had the marauder not aimed, or been green instead a veteran or regular, schofield would be safe, successes would be unlikely.
The key learning point here,i believe is to find cover that provides more than 1 point of protection, preferably 5+…and hope your exposed parts arent hit, or choose total cover and return fire unaimed.
By simply running, and imposing a -1 to be hit, might be more valuable than taking the random partial cover value, especially if its low enough to be injured anyway.
BTW, if taking cover from a vehicle, does the vehicle suffer damage too?
Can you target someone inside a vehicle, say a turret gunner or driver? Is that a called shot?
My guys were making a lot of called head shots last session. Even hitting folks in total cover due to high skills.
Also, will there be rules for recruiting and adding more people to the unit, and managing a larger team? Developing a village, or kingdom?
Id also like encounter sites such as supply depots to raid, fuel tankers, and such. Did i miss any details on the POW camp supposeldy in Raciborz?
Sorry…all over the place,
PS i blew up the maps and printed them with 2” hexes. MUCH better scale to play on. Hint hint hint
Total cover provides a -3 to hit and adds armor.
Private Scholfield is kneeling next to a Hummvee using it as partial cover.
Marauder Joe shoots at him with an AK. He rolls 2 successes and two “bullets”. The AK does 3 points of damage, plus one for the exra success and two more for the ammo dice. Thats 6 points. The hit location die indicates torso. We have 1pt body armor, plus 1 point humvee armor for two. Our private suffers 4 points, and rolls for a critical injury. Had the location been arm or head, the humvee would not have provided any protection.
Same situation, butthis time Schofield is using the humvee as total cover. The -3 to hit reduces the marauders dice pool from B/C to D/D. Lets say for the argument he rolls the same, 2 successes, and 2 bullets on the ammo dice. Schofield will take the exact same damage as above. Had the marauder not aimed, or been green instead a veteran or regular, schofield would be safe, successes would be unlikely.
The key learning point here,i believe is to find cover that provides more than 1 point of protection, preferably 5+…and hope your exposed parts arent hit, or choose total cover and return fire unaimed.
By simply running, and imposing a -1 to be hit, might be more valuable than taking the random partial cover value, especially if its low enough to be injured anyway.
BTW, if taking cover from a vehicle, does the vehicle suffer damage too?
Can you target someone inside a vehicle, say a turret gunner or driver? Is that a called shot?
My guys were making a lot of called head shots last session. Even hitting folks in total cover due to high skills.
Also, will there be rules for recruiting and adding more people to the unit, and managing a larger team? Developing a village, or kingdom?
Id also like encounter sites such as supply depots to raid, fuel tankers, and such. Did i miss any details on the POW camp supposeldy in Raciborz?
Sorry…all over the place,
PS i blew up the maps and printed them with 2” hexes. MUCH better scale to play on. Hint hint hint