Guidelines for Action Scene difficulty?
Posted: Wed 13 May 2026, 07:48
I know that there are no chiseled-in-stone Difficulty Rating rules in the book. I think I'm looking for best practice examples of how other GMs go about putting together opposition in Action Scenes. Other than gut feeling, any good ideas or guidelines how you make sure you design a challenging, interesting, but not excessively difficult scene?
Any good rule of thumbs when looking at a given statblock, how to gauge it's power level against your PCs? (Considering, of course, that a cosmic champion PC will also need very different powered enemies than a teen upstart).
Any special experience with extras, regular NPCs, huge monsters? Fewer tough enemies or more, less powerful ones? Use of environmental factors, traps, hazards in your action scene?
Really, would welcome any experience about design good action scenes and gauging power levels right. What's your process?
Any good rule of thumbs when looking at a given statblock, how to gauge it's power level against your PCs? (Considering, of course, that a cosmic champion PC will also need very different powered enemies than a teen upstart).
Any special experience with extras, regular NPCs, huge monsters? Fewer tough enemies or more, less powerful ones? Use of environmental factors, traps, hazards in your action scene?
Really, would welcome any experience about design good action scenes and gauging power levels right. What's your process?