New GM some feedback and questions
Posted: Sun 03 May 2026, 09:20
Firstvgame session down.
Loved it.
As a group we were all dissatisfied with initiative draw, and agreed to redraw every round. Rolling CUF for the OpFor as a group for suppression is too nasty, will roll in buddy teams.
Pesky cover keeps blocking awesome shots, so called shots have become the new norm.
When a vehicle is penetrated and the driver takes an injury, do they get the benefit of the armor of the vehicle? I assumed so.
There should be a mechanic to allow rerolling the hit location die.
We are playing 25mm scale on a 6” grid with terrain and 1/64 and 1/73 diecast models
Id like to see some common sense rules to arbitrate calling for surrenders and disarms of outgunned and outnumbered opponenets.
Timing of Suppression, the dive for cover and loss of actions occurs immediately yes.? And can be triggered multiple times per round, yes?
Do 1s on action or ammo dice cause damage only on a pushed task?
Loved it.
As a group we were all dissatisfied with initiative draw, and agreed to redraw every round. Rolling CUF for the OpFor as a group for suppression is too nasty, will roll in buddy teams.
Pesky cover keeps blocking awesome shots, so called shots have become the new norm.
When a vehicle is penetrated and the driver takes an injury, do they get the benefit of the armor of the vehicle? I assumed so.
There should be a mechanic to allow rerolling the hit location die.
We are playing 25mm scale on a 6” grid with terrain and 1/64 and 1/73 diecast models
Id like to see some common sense rules to arbitrate calling for surrenders and disarms of outgunned and outnumbered opponenets.
Timing of Suppression, the dive for cover and loss of actions occurs immediately yes.? And can be triggered multiple times per round, yes?
Do 1s on action or ammo dice cause damage only on a pushed task?