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Loosing an Arm - and then what?

Posted: Sat 25 Apr 2026, 11:22
by Runang
Fellow TOR Loremasters,

allow me to ask for your opinion on the following matter:
in some months my TOR-group (three player-heroes: Lindon elf, Durin dwarf and a Ranger of the North) will go on the acclaimed adventure "Raiders of the Obsidian Keep", which is meant to be played with an Old School Essentials system but will be adapted by me to suit Middle-earth. I have read so many great reviews about that adventure, that I really would like to have the said heroes (and me, i.e. their Loremaster) experience it and with some creativity concerning the setting, that will work just fine. We are in the middle of the awesome "Tales from the Lone Lands" campaign and played two landmarks from "Ruins of the Lost Realm".
However, at the very end of the Obsidian Keep adventure, it is mandatory that one hero looses an arm (because the arm needs to be put into the mouth of a monster that demands this as a reassurance for allowing certain things to happen - and if the heroes make the right choices, the monster`s plans will be crossed and it will vanish - but not without the arm!).
So if the arm-loosing hero survives this terrible wound, the question will surely arise, how this character continues: as a "one-arm-hero", being severely hampered in all fighting with only one arm (maybe ill-favoured in all combat proficiencies and not being able to use bows anymore?), or should he even retire?
Or is there any thinkable solution, how the hero could get his arm back / grow a new one? I guess in D&D he would simply drink a magic potion and then his arm is back with him, but not so in Middle-earth. How about Elrond`s abilities as great healer? Or a spell form a mighty wizard like Saruman? This might even be an adventure on its own to get an arm and involve the said half elf and the wizard...
For any ideas / critique / funny comments I should be most grateful. And even while I would love to find a creative solution for the hero to continue his heroic life adventuring forth and fighting the shadow, I absolutely do not want to bend the Tolkien canon to a degree that makes the whole game ridiculous by inventing overly fantastic deeds like planting a new arm from scratch on the respective hero...

Re: Loosing an Arm - and then what?

Posted: Sat 25 Apr 2026, 12:06
by Linklite
Judging that 1st Age heroes such as Beren couldn't regrow limbs, nor could a shape shifting angel like Sauron who had reformed the entire body, I'm doubtful it's possible for anyone in Middle-Earth. Even Elrond couldn't heal Frodo's finger - I'm sure Elrond would have done it for Frodo, if he could for anyone.

Maybe when Elves reincorporate?

Re: Loosing an Arm - and then what?

Posted: Sat 25 Apr 2026, 15:06
by Otaku-sempai
If the hero has earned great renown perhaps they could receive a magical reward of an artificial arm (crafted by a High-elven smith or perhaps a Dwarf-smith). There is precedent in Irish mythology with Nuada Airgetlám (Nuada of the Silver Hand/Arm).

Re: Loosing an Arm - and then what?

Posted: Sat 25 Apr 2026, 15:41
by Runang
Linklite and Otaku-sempai,
thank you very much for your helpful comments, both replies are great!! How did I overlook Frodo's missing finger?! This sets an authoritative precedent for not replacing an arm, either. So I tend to follow this track, life is tough on Middle-earth and maybe loosing an arm in order to accomplish an exceptionally heroic deed is a fair trade. It might be the dwarf then, who has to sacrifice that arm, since he does not possess any archery skills anyway.
Or I might find a way having the monster demanding an eye (instead of that arm), and then the respective one-eyed hero will go on with an eye patch, looking really tough and incorporating that into his hero-name... (but still loosing some dice / being ill-favoured when making certain skill rolls).

Re: Loosing an Arm - and then what?

Posted: Sat 25 Apr 2026, 21:26
by Otaku-sempai
Minor Correction: Losing an arm, not loosing. Different words.

Re: Loosing an Arm - and then what?

Posted: Sun 26 Apr 2026, 00:57
by Runang
Minor Correction: Losing an arm, not loosing. Different words.
Thank you, Otaku-sempai. I am not a native speaker and appreciate such chances to learn. Of course the whole discussion was about "losing" a limb, not "loosing" it. And I also noticed that the adventure in question is correctly titled "Raiding the Obsidian Keep" (not: "Raiders of the Obsidian Keep").

Re: Loosing an Arm - and then what?

Posted: Sun 26 Apr 2026, 03:48
by _ArthurDallas_
Fellow TOR Loremasters,

allow me to ask for your opinion on the following matter:
in some months my TOR-group (three player-heroes: Lindon elf, Durin dwarf and a Ranger of the North) will go on the acclaimed adventure "Raiders of the Obsidian Keep", which is meant to be played with an Old School Essentials system but will be adapted by me to suit Middle-earth. I have read so many great reviews about that adventure, that I really would like to have the said heroes (and me, i.e. their Loremaster) experience it and with some creativity concerning the setting, that will work just fine. We are in the middle of the awesome "Tales from the Lone Lands" campaign and played two landmarks from "Ruins of the Lost Realm".
However, at the very end of the Obsidian Keep adventure, it is mandatory that one hero looses an arm (because the arm needs to be put into the mouth of a monster that demands this as a reassurance for allowing certain things to happen - and if the heroes make the right choices, the monster`s plans will be crossed and it will vanish - but not without the arm!).
So if the arm-loosing hero survives this terrible wound, the question will surely arise, how this character continues: as a "one-arm-hero", being severely hampered in all fighting with only one arm (maybe ill-favoured in all combat proficiencies and not being able to use bows anymore?), or should he even retire?
Or is there any thinkable solution, how the hero could get his arm back / grow a new one? I guess in D&D he would simply drink a magic potion and then his arm is back with him, but not so in Middle-earth. How about Elrond`s abilities as great healer? Or a spell form a mighty wizard like Saruman? This might even be an adventure on its own to get an arm and involve the said half elf and the wizard...
For any ideas / critique / funny comments I should be most grateful. And even while I would love to find a creative solution for the hero to continue his heroic life adventuring forth and fighting the shadow, I absolutely do not want to bend the Tolkien canon to a degree that makes the whole game ridiculous by inventing overly fantastic deeds like planting a new arm from scratch on the respective hero...
...

Hi Runang, Otaku Sempai and Linklite have brought some excellent ideas as usual. Replacing an arm can be done as Otaku explains. Or you can do as you say, the hero gives an eye in place of an arm. However, Linklite brings up an excellent and interesting idea in his explanation that immediately gave me an idea.

What if there is a formula in Sauron's arcana to create an arm that exists between the visible and invisible worlds, an arm neither dead nor alive (like the nine Nazgûl or Ringwraiths)? So it would be an immaterial arm that could have supernatural qualities but also elements with a special Shadow Path. Now we're getting into something interesting.

Arthur.

Re: Loosing an Arm - and then what?

Posted: Sun 26 Apr 2026, 21:22
by Runang
Fellow TOR Loremasters,

allow me to ask for your opinion on the following matter:
in some months my TOR-group (three player-heroes: Lindon elf, Durin dwarf and a Ranger of the North) will go on the acclaimed adventure "Raiders of the Obsidian Keep", which is meant to be played with an Old School Essentials system but will be adapted by me to suit Middle-earth. I have read so many great reviews about that adventure, that I really would like to have the said heroes (and me, i.e. their Loremaster) experience it and with some creativity concerning the setting, that will work just fine. We are in the middle of the awesome "Tales from the Lone Lands" campaign and played two landmarks from "Ruins of the Lost Realm".
However, at the very end of the Obsidian Keep adventure, it is mandatory that one hero looses an arm (because the arm needs to be put into the mouth of a monster that demands this as a reassurance for allowing certain things to happen - and if the heroes make the right choices, the monster`s plans will be crossed and it will vanish - but not without the arm!).
So if the arm-loosing hero survives this terrible wound, the question will surely arise, how this character continues: as a "one-arm-hero", being severely hampered in all fighting with only one arm (maybe ill-favoured in all combat proficiencies and not being able to use bows anymore?), or should he even retire?
Or is there any thinkable solution, how the hero could get his arm back / grow a new one? I guess in D&D he would simply drink a magic potion and then his arm is back with him, but not so in Middle-earth. How about Elrond`s abilities as great healer? Or a spell form a mighty wizard like Saruman? This might even be an adventure on its own to get an arm and involve the said half elf and the wizard...
For any ideas / critique / funny comments I should be most grateful. And even while I would love to find a creative solution for the hero to continue his heroic life adventuring forth and fighting the shadow, I absolutely do not want to bend the Tolkien canon to a degree that makes the whole game ridiculous by inventing overly fantastic deeds like planting a new arm from scratch on the respective hero...
...

Hi Runang, Otaku Sempai and Linklite have brought some excellent ideas as usual. Replacing an arm can be done as Otaku explains. Or you can do as you say, the hero gives an eye in place of an arm. However, Linklite brings up an excellent and interesting idea in his explanation that immediately gave me an idea.

What if there is a formula in Sauron's arcana to create an arm that exists between the visible and invisible worlds, an arm neither dead nor alive (like the nine Nazgûl or Ringwraiths)? So it would be an immaterial arm that could have supernatural qualities but also elements with a special Shadow Path. Now we're getting into something interesting.

Arthur.
Hello Arthur,
this is why I enjoy reading this forum so much: the human genius that unfolds once creative minds (here: Linklite, Otaku-sempai and Arthur-Dallas) brainstorm together about (literally) fantastic TOR matters. No AI could deliver this, I believe. Thank you very much for your brilliant input, this idea is so cool - if I were on the developer team with Free League, I would dive deeper into this "Quest for an Arm" and attempt to create a commercial adventure from this.
I will go with your idea of the "immaterial arm [or I might still go for an eye] that could have supernatural qualities but also elements with a special Shadow Path" and I am really excited to create a respective Quest for our TOR group. This might take a while, but once we did that, I will post the impressions here.

Re: Loosing an Arm - and then what?

Posted: Mon 27 Apr 2026, 03:35
by _ArthurDallas_
Fellow TOR Loremasters,

allow me to ask for your opinion on the following matter:
in some months my TOR-group (three player-heroes: Lindon elf, Durin dwarf and a Ranger of the North) will go on the acclaimed adventure "Raiders of the Obsidian Keep", which is meant to be played with an Old School Essentials system but will be adapted by me to suit Middle-earth. I have read so many great reviews about that adventure, that I really would like to have the said heroes (and me, i.e. their Loremaster) experience it and with some creativity concerning the setting, that will work just fine. We are in the middle of the awesome "Tales from the Lone Lands" campaign and played two landmarks from "Ruins of the Lost Realm".
However, at the very end of the Obsidian Keep adventure, it is mandatory that one hero looses an arm (because the arm needs to be put into the mouth of a monster that demands this as a reassurance for allowing certain things to happen - and if the heroes make the right choices, the monster`s plans will be crossed and it will vanish - but not without the arm!).
So if the arm-loosing hero survives this terrible wound, the question will surely arise, how this character continues: as a "one-arm-hero", being severely hampered in all fighting with only one arm (maybe ill-favoured in all combat proficiencies and not being able to use bows anymore?), or should he even retire?
Or is there any thinkable solution, how the hero could get his arm back / grow a new one? I guess in D&D he would simply drink a magic potion and then his arm is back with him, but not so in Middle-earth. How about Elrond`s abilities as great healer? Or a spell form a mighty wizard like Saruman? This might even be an adventure on its own to get an arm and involve the said half elf and the wizard...
For any ideas / critique / funny comments I should be most grateful. And even while I would love to find a creative solution for the hero to continue his heroic life adventuring forth and fighting the shadow, I absolutely do not want to bend the Tolkien canon to a degree that makes the whole game ridiculous by inventing overly fantastic deeds like planting a new arm from scratch on the respective hero...
...

Hi Runang, Otaku Sempai and Linklite have brought some excellent ideas as usual. Replacing an arm can be done as Otaku explains. Or you can do as you say, the hero gives an eye in place of an arm. However, Linklite brings up an excellent and interesting idea in his explanation that immediately gave me an idea.

What if there is a formula in Sauron's arcana to create an arm that exists between the visible and invisible worlds, an arm neither dead nor alive (like the nine Nazgûl or Ringwraiths)? So it would be an immaterial arm that could have supernatural qualities but also elements with a special Shadow Path. Now we're getting into something interesting.

Arthur.
Hello Arthur,
this is why I enjoy reading this forum so much: the human genius that unfolds once creative minds (here: Linklite, Otaku-sempai and Arthur-Dallas) brainstorm together about (literally) fantastic TOR matters. No AI could deliver this, I believe. Thank you very much for your brilliant input, this idea is so cool - if I were on the developer team with Free League, I would dive deeper into this "Quest for an Arm" and attempt to create a commercial adventure from this.
I will go with your idea of the "immaterial arm [or I might still go for an eye] that could have supernatural qualities but also elements with a special Shadow Path" and I am really excited to create a respective Quest for our TOR group. This might take a while, but once we did that, I will post the impressions here.
...

Runang, I'm glad you liked the ideas. Keep us updated on your campaigns with your players.

Arthur.

Re: Loosing an Arm - and then what?

Posted: Mon 27 Apr 2026, 18:58
by Runang
Arthur,
will do. Since I am searching for a good idea why our group would want to enter Moria, the "Quest for the Arm" might be a good reason to do so. Particularly because next on their journey, the player-heroes need to search for old lore at the library in the White Towers. Maybe they stumble over some sort of respective ancient writing that provides a hint for such a spell and store it with their fellowship journal, just for gathering intelligence for their patron Elrond (unaware that one day it will be them that might need that Intel)... or maybe that note even mentions such witchcraft being witnessed by a long ago expeditionary elven / dwarf commando into the land of Mordor itself, providing a cause for the group to "walk into Mordor" once one of the player-heroes lost that arm... I also don't rule out that the Witchking might even be the dark sorcerer that attempts to corrupt the group by offering that arm recover-spell as reward for some evil deal, creating a wonderful moral dilemma... opportunities for an epic quest - with many side-adventures in Moria / on the way to Mordor / towards the Witchking's realm - abound!
However it'll play out in the end, I'll post a summary then.