Resources for Occupations
Posted: Thu 09 Apr 2026, 17:19
This is more like looking for insight or design intent. Various occupations come with different starting Resources, which does not seem balanced or offset against anything. So, it's basically a choice of the player if he wants to play a filthy rich character with access to everything, or a dirt poor one, who cannot even buy a hamburger off a street vendor without rolling 6 on a die. Or at least, I did not identify a pattern of conscious balancing factor e.g. like making higher-Resource characters get less crunchy Talents.
This may be intentional, I guess. It could be a fun role-playing element. You can argue that you can have different fun social scenes for characters with different Resources, and a low-Resources character is not, per se, worse.
But... with the Windfall Talent and Hard Times Drawback, this is not strictly an rp element in the game. By having these Talents and Drawbacks, the system itself says that having higher Resources is a benefit for the character, and having lower Resources if a hindrance (both worth 1 Attribute point per 2 Resources level at character creation). So, why do some Occupations essentially receive this Talent/Drawback for free?
Any insight would be really welcome! I was considering trying to balance this out (like for example: Occupations with Resources<3 would get +1 Attribute Points, and with Resources>4 would lose 1 Attribute Point), but I'm not sure about it yet.
This may be intentional, I guess. It could be a fun role-playing element. You can argue that you can have different fun social scenes for characters with different Resources, and a low-Resources character is not, per se, worse.
But... with the Windfall Talent and Hard Times Drawback, this is not strictly an rp element in the game. By having these Talents and Drawbacks, the system itself says that having higher Resources is a benefit for the character, and having lower Resources if a hindrance (both worth 1 Attribute point per 2 Resources level at character creation). So, why do some Occupations essentially receive this Talent/Drawback for free?
Any insight would be really welcome! I was considering trying to balance this out (like for example: Occupations with Resources<3 would get +1 Attribute Points, and with Resources>4 would lose 1 Attribute Point), but I'm not sure about it yet.