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Flowers of Algorab - Campaign notes

Posted: Mon 23 Feb 2026, 09:25
by Cybergoths
I’ll share some links here to the play through we’re doing with the campaign as hopefully if will be useful to you if you’re planning to GM it.

Session 0 - set up and start up:
https://delta-pavonis.blogspot.com/2026 ... -zero.html

Session 1 - The Funeral:
https://delta-pavonis.blogspot.com/2026 ... neral.html

Re: Flowers of Algorab - Campaign notes

Posted: Wed 04 Mar 2026, 10:14
by Monokel
Nice read, thanks for sharing!

Re: Flowers of Algorab - Campaign notes

Posted: Thu 05 Mar 2026, 01:51
by Cybergoths
Session 2 - Into the Fissure (a detour into the Sky Machine in a flashback)

https://delta-pavonis.blogspot.com/2026 ... -into.html

Re: Flowers of Algorab - Campaign notes

Posted: Thu 05 Mar 2026, 20:55
by Cybergoths
Session 3 - The Sky Machine

The end of the starter delve, where the characters find the artefact but face an ambush in the depths.

https://delta-pavonis.blogspot.com/2026 ... chine.html

Re: Flowers of Algorab - Campaign notes

Posted: Thu 12 Mar 2026, 00:07
by Cybergoths
Session 4 - The Spider and the Bird

In this session, the crew encounters a strange and dangerous mechanical spider and seeks information about a mysterious feather in the Bird Market of Jumuah, the Ship City of the Lost Horizon.

https://delta-pavonis.blogspot.com/2026 ... r-and.html

Re: Flowers of Algorab - Campaign notes

Posted: Sun 22 Mar 2026, 00:52
by Ogiwan
Thank you for posting this, I'm reading through the campaign now, trying to get a handle for how lengthy a campaign it is.

Re: Flowers of Algorab - Campaign notes

Posted: Thu 26 Mar 2026, 10:31
by Mike65
Brilliant! Please let me know if you need more players. :-)

Re: Flowers of Algorab - Campaign notes

Posted: Mon 30 Mar 2026, 23:10
by Cybergoths
Brilliant! Please let me know if you need more players. :-)
Will do!

Re: Flowers of Algorab - Campaign notes

Posted: Mon 30 Mar 2026, 23:13
by Cybergoths
Thank you for posting this, I'm reading through the campaign now, trying to get a handle for how lengthy a campaign it is.
Thanks - bear in mind our sessions are quite short - 2-3 hours at most (8pm to 10:30pm usually) - as we're online after work (well, for those of us who aren't retired in the group!).

Re: Flowers of Algorab - Campaign notes

Posted: Mon 30 Mar 2026, 23:13
by Cybergoths
Blog - Flowers of Algorab - Episode 5 - Trouble in the Stacks

A disturbance in the Great Library of Jumuah, some Parkour, and a night out in the fleshpots of Aluminum Bay.

https://delta-pavonis.blogspot.com/2026 ... le-in.html