Throwing Rules
Posted: Sun 15 Feb 2026, 16:05
Throwing rules are not present yet.
Here are rules based on game logic, using the lifting rules and knockback stunt rules as a basis.
Throwing Objects
Damage of thrown objects equals the Slugfest Damage of the thrower.
Distance in Zones Thrown = your Strength minus Weight Limit of object, +1 Zone.
You can choose to throw an object any distance up to the maximum, including the same Zone.
Example: Strength 6 (1 ton lift) throwing a full-size refrigerator (Weight Limit 3) can throw it 4 zones.
Sky High and Orbital Throws
Distance Thrown = if your Strength minus the weight of object is 4 or more, then you can throw the object sky high, or if 5 or higher, you can throw the object into orbit.
Example: Strength 10 (100 tons lift) can throw any object up to Weight Limit 6 (1 Ton) Sky High, or an object with Weight Limit 5 (800 lbs) into orbit. This is perfect for those 'throwing a baseball around the world' father and son moments.
Summary:
Throwing Objects
Damage = Slugfest Damage of thrower
Max Distance = STR − STR(weight) + 1 (minimum 1 zone)
Range 0 always allowed
STR(weight) taken from lift table
Vertical Escalation
Margin ≥ 4 → Sky High
Margin ≥ 5 → Orbit
Here are rules based on game logic, using the lifting rules and knockback stunt rules as a basis.
Throwing Objects
Damage of thrown objects equals the Slugfest Damage of the thrower.
Distance in Zones Thrown = your Strength minus Weight Limit of object, +1 Zone.
You can choose to throw an object any distance up to the maximum, including the same Zone.
Example: Strength 6 (1 ton lift) throwing a full-size refrigerator (Weight Limit 3) can throw it 4 zones.
Sky High and Orbital Throws
Distance Thrown = if your Strength minus the weight of object is 4 or more, then you can throw the object sky high, or if 5 or higher, you can throw the object into orbit.
Example: Strength 10 (100 tons lift) can throw any object up to Weight Limit 6 (1 Ton) Sky High, or an object with Weight Limit 5 (800 lbs) into orbit. This is perfect for those 'throwing a baseball around the world' father and son moments.
Summary:
Throwing Objects
Damage = Slugfest Damage of thrower
Max Distance = STR − STR(weight) + 1 (minimum 1 zone)
Range 0 always allowed
STR(weight) taken from lift table
Vertical Escalation
Margin ≥ 4 → Sky High
Margin ≥ 5 → Orbit