Dice based alternative for initiative
Posted: Sun 01 Feb 2026, 08:38
by GreatINca
The card-based initiative system is very annoying in Roll20. I think a dice based alternative should be officially offered. D10 allow ties. Rerolls are annoying, so if ties cannot be tolerated, then just D1000, which VTTs can do just fine.
Re: Dice based alternative for initiative
Posted: Tue 17 Feb 2026, 22:49
by Adgramaine
I already am using 1d10 for Initiative, with the character with the higher agility going first. If both have equal Agility, then I compare Fighting. And if that still results in a Tie (it has happened three times during the sessions I have run), I have them roll the d10 again.
On that one instance where the player tied with Omni-Man yet again, I had them both stand there slack jawed and in awe of each other for their Full Round Action. Because that many ties is quite frankly ridiculous...