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BETA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Mon 12 Jan 2026, 19:31
by Tomas
Hello!
Please use this thread to report typos and errors in the BETA PDF of the Core Rulebook for Invincible Superhero Roleplaying.
UPDATE FEB 13: The PDF has been updated to a content complete BETA version, including all nine chapters. Please report any typos or errors you spot here no later than March 8. Note that feedback on chapters 1-6 in the ALPHA PDF has NOT been addressed yet in the BETA, so please don't report on the same issues again. Also please note that "page xx" references and the index at the end are not done yet, so need to comment on those.
Thank you for your support!
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Mon 12 Jan 2026, 20:29
by buzzmo
p.27, the Developing Relationships table says "D66," but the table is actually using 2D6.
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Mon 12 Jan 2026, 21:53
by the fellman
On page 39
the drive for the speedster and the vigilante is not in bold letters
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Mon 12 Jan 2026, 23:05
by Magnanimous
Unresolved Placeholder References (“page xx”): Pages affected: 5, 7, 9, 12, 13, 14, 16, 17, 18, 26, 27, and extensively throughout Chapter 5 on pages 119–127. All placeholder references must be replaced with finalized page numbers.
Duplicate Word: Page 4 — “the GM and the the players” should read “the GM and the players.”
Chapter Heading Duplication: Page 11 — “CHAPTER TWO YOUR Your Superhero” should read “CHAPTER TWO: Your Superhero.”
Punctuation Error: Page 14 — “rounded up, Your Resolve…” should read “rounded up. Your Resolve…”
Soft-Hyphen / Encoding Artifacts: Pages affected: 3–9, 11–27, and 119–127. Examples include “dannger”, “supernhero”, “archentype”, “mil- itary”. All must be corrected.
Dash / Hyphen Inconsistency: Pages affected: 3–27 and 119–127. Numeric ranges and compounds use inconsistent dash styles and should be standardized.
Capitalization Inconsistencies (Mechanical Terms): Pages affected: 13–18 and 26–27. Terms such as Hero Talent, Occupation Talent, and Power Source are inconsistently capitalized.
Numeric Formatting Inconsistency: Pages affected: 5, 9, 14. Ranges such as “5-10” vs “5–10” are inconsistent.
Minor Grammar & Redundancy: Pages affected: 3–9. Light copy-editing recommended for clarity and flow.
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Mon 12 Jan 2026, 23:47
by Magnanimous
On page 113 it states:
The Space Travel talent (page xx) enables heroes to use the flight or
teleportation movement powers to traverse the stars as
an intense use.
I assume this text is obsolete because there is no Space Travel Talent and this is contradicted by:
page 67, where the Flight power states:
Boost: Interstellar Flight. Outside of combat, you
can use your FLIGHT to cross space at faster-thanlight
speed, allowing you to travel to other planets
or even galaxies.
and on page 68, Teleportation states:
Boost: Distant Travel. Outside of combat, you can
teleport across vast distances, even through space.
You can teleport to any location with which you are
familiar or for which you have the coordinates.
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Tue 13 Jan 2026, 06:35
by Newtsy
The following pages mention there being a
SIGNATURE GEAR power:
- 91 (under Weapons heading)
- 102 (under Vehicles heading)
There does not appear to be a power listed with that name. Instead, there is a
Signature Item power.
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Tue 13 Jan 2026, 18:09
by mbroooks
On the character sheet, "Apperance" should be "Appearance"
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Tue 13 Jan 2026, 20:27
by zcthu3
On p85, Blocking under subheading “Interrupt Action”, there is a stray space in the middle of the word “action”, ie.
Blocking is an interrupt actio n and occurs out of turn.
Should be:
Blocking is an interrupt action and occurs out of turn.
[bold emphasis added]
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Tue 13 Jan 2026, 20:43
by zcthu3
p91, Weapons Table.
Probably obvious, but to avoid any sort of argument, Smoke Grenade (and probably Cruise Missile and Nuclear Missile), should all have the Single Use feature.
Nuclear missile should probably also affect more than one zone by default (the area effect feature states it affects everything in a single zone).
Re: ALPHA Feedback – Invincible Superhero Roleplaying Core Rulebook
Posted: Tue 13 Jan 2026, 21:22
by glennkenobi
Slugfest rules p84 state "If you roll more than one in a slugfest attack, you may choose to spend the extra beyond the first to trigger stunts."
Armour reduction for extra damage from stunts is a bit vague.
Page 88 example:
"Example: Slugfest. Tether Tyrant decides not to block, to save his quick action for his turn. Bulletproof rolls six dice for his Incredible FIGHTING. He rolls three (6s) The first means he hits and deals his Slugfest Damage of 4 to Tether Tyrant (which is reduced to 2 as a result of the villain’s Armor). Bulletproof can use the two extra for stunts. He chooses Extra Damage to deal an additional 4 points of damage, for a total of 6. He also chooses knockback...
The additional 4 points of Extra damage should be 2, for a total damage of 4 as this is only one extra damage stunt and this is still reduced by armour, but that isn't clear....
"Extra Damage: You inflict additional damage equal to your Slugfest Damage (or the Damage of your weapon) before any reduction for Armor." p84
The P90 example shows armour being removed for each extra damage dice So... If Tether Tyrant was hit for 2 extra damage stunts, Bulletproof would do 4 additional damage if armour is taken off for each extra damage stunts (4 damage - 2 armour + 4 damage - 2 armour = 4 damage). Is that right?