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How would you handle the HK G11?

Posted: Thu 04 Dec 2025, 22:22
by Oddball_E8
And by that, I mean, how would you handle the 2100 rpm 3-round bursts?

I'm considering just upping the rate of fire in-game from 4 (which is what I deemed the 460rpm ROF to be) to something way higher or some house rule for the gun itself where you just get a flat bonus if using the 3-round burst.

EDIT: Before people start replying with "it wasn't introduced", I've decided that in my game, Germany didn't completely stop the adaptation, but instead limited it to special forces, with the G36 selected to be the new main assault rifle (although not in time for the game)

Re: How would you handle the HK G11?

Posted: Sat 06 Dec 2025, 23:03
by penpenpen
I used the Quick-burst rules from (or inspired by, I might have tweaked it) the Centrefire guides. The reference guide with the rules is available for free, but the guides are worth buying anyway.

https://www.drivethrurpg.com/en/product ... -reference

Quick Burst X (QBX)
When a weapon with the Quick Burst rule fires using ammo dice equal to or less than the number specified in the QB-tag, you may choose to reroll any of these ammo dice, keeping the result. This must be done before pushing the roll and does not in itself count as pushing the roll.

Giving the G11 QB2 or QB3 would allow it to be able to fire in short bursts with greatly increased accuracy.

The other candidate for this rule is of course the AN-94 Abakan.

Re: How would you handle the HK G11?

Posted: Mon 08 Dec 2025, 12:33
by Oddball_E8
Hmm... I've bought those supplements but never got into the extra rules.

I might have to look at that.

Thanks