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Beta Feedback - Hands of the White Wizard

Posted: Thu 06 Nov 2025, 15:08
by Tomas
Hello!

Please use this thread to report any typos or errors you find in the Beta PDF of the Hands of the White Wizard expansion. Please report your feedback as soon as possible, preferably no later than January 10, 2026.

Thank you!

Re: Beta Feedback - Hands of the White Wizard

Posted: Thu 06 Nov 2025, 18:19
by Snaktul
I've placed my pre order for both new books. I do not see the drive thru rpg link. Is it delayed?

Re: Beta Feedback - Hands of the White Wizard

Posted: Thu 06 Nov 2025, 18:24
by Harlath
p36 - box at the top of the page has shifted down a row? Looks awkward without the symbol that used to be at the top of these boxes and eat up much of the top row.
p53 - Nambar's "Yell of Triumph" won't work with his Sea-prince guard (p52) as they have Resolve, and his yell of triumph restores Hate.
p103 - box shifted down a row? Or maybe a stylistic choice. Looks awkward without the symbol that used to be at the top of these boxes and eat up much of the top row. Moria has those boxes with the text much closer to the top.
p136 - Ringwraith parry 0: they had parry 6 in 1e (same as an orc guard), which would suggest parry of at least +2 in 2e, particularly if the ringwraith gain strength as their master regains power.
p137 - potentially a good chance to clear up the timing on Foul Reek (also in the core rulebook): does Shelob activate it when she acts? In which case it only penalises protection rolls, as the PCs have already acted. Or can she activate it outside the normal round procedure? Or does it affect the following round's rolls?

Re: Beta Feedback - Hands of the White Wizard

Posted: Thu 06 Nov 2025, 18:38
by Harlath
Map at the back - it looks like it is missing Perilous areas for Mirkwood (Dol Goldur at the very least, which also isn't marked with words, just an illustration) and potentially other areas too?

Re: Beta Feedback - Hands of the White Wizard

Posted: Thu 06 Nov 2025, 19:07
by Ferretz
I noticed a few repeat of the word "page", so for example, on the table on page 143: (see The Fall of Saruman, on page page 17)

Re: Beta Feedback - Hands of the White Wizard

Posted: Thu 06 Nov 2025, 22:43
by imkaimka
In the table of contents, some of the chapters and their sub-chapters don't link to the page number like the rest does, specifically Chapter 2 (some of the lower part of column); all of Chapter 3; and Chapter 4 (it works again toward bottom of column).

Re: Beta Feedback - Hands of the White Wizard

Posted: Fri 07 Nov 2025, 00:18
by Doktor
p.10 about the relative power of the versions of the patron effect, it says the old version from Ruins to be more powerful, yet this new version lets you choose the three skills you can achieve magical successes with.

Re: Beta Feedback - Hands of the White Wizard

Posted: Fri 07 Nov 2025, 03:59
by Doktor
p.22 What Saruman experiment must be kept secret??

p.23 Where is Sigulf's farmstead? p.23 hints the players could be coming from west or east of the gap, yet p.35 has Toirlas' story have him fleeing over the Isen. Should it be somewhere along the north-south road, but then why would a player familiar with the location, not know about Crow Hall, which is supposed to have been built to look over the road??

p.24 If the players keep the 30 silver coins, what is their worth in Treasure points?

p.24 So if this is a Journey towards Crow Hall, does the Chance Meeting replace the first Journey event or goes before that as an additional event? What if the Guide has an extraordinary roll, do we still play the event? The fact that the Scout then can find the trail to Scepa right here and now, is this not too much of a distraction that all parties will jump at the opportunity, find Scepa and the story needs to have him with the party on their first arrival to the Crow Hall?

p.26 So Caelur is testing the players' loyalties: is there a point other than roleplay or the players can actually say something she or Saruman will dislike?

p.26 Why does Gorsad's daughter need to be named Vila, so close to another NPC in the Blue Mountains from Tales of the Lone Lands and also in Realms of the three Rings, Vilia...?

p.26 If teh Scout finds the trail to Scepa does this end the Journey right there?

p.28 The Council goal is preset, but wouldn't the players want to already ask Gorsad about the second task assigned to them by Saruman of taking his heir to Isengard right here? If the chest was relinquished to Dunrach instead of being presented here as a gift to Gorsad, will Dunrach still present it to the lord and will the attitude of the Council be Friendly also? After the Introduction, do Interaction rolls using Riddle and Courtesy also suffer -1d?

Re: Beta Feedback - Hands of the White Wizard

Posted: Fri 07 Nov 2025, 04:10
by Doktor
p.33 It talks of a condition if Dunwalla knows about the party being agents of Saruman, and yet we've established on p.32 that she already knows it well!

p.34 There is a high chance the players could find Scepa's trail before Crow Hall and bring him in, without previous interaction or presence of Dunlendings, so why are we talking of the off chance this happens? What happens if the roll to calm him fails? He runs off? He wounds a player? Nothing?

p.36 Was the tomb built in the First age as Old Lore speaks about, or Second age, as background info tells us?

p.37 Inner chamber's description says only one or two players can fit if beast is home, yet no such limit exists when talking about an actual fight, with lost dice over the one player.

p.38 Are we to understand then that the crows not reacting to the beast was from Dunwalla's actions and not the beast's elusiveness as we now talk of the plan being the crebains alerting everyone when it didn't all the previous times?

p.39 Why do we have the option to ask to bring back Vila, but not ask Toirlas to come to Isengard as the proper heir (which would obviously also be an Outrageous request), other than the fact we know he doesn't want to?

Re: Beta Feedback - Hands of the White Wizard

Posted: Fri 07 Nov 2025, 05:18
by Doktor
p.43 why does the journey now need to pass the fords of Isen but not in chapter 1 (even when alluding the players could be coming from east or west on their journey to Isengard)? Is it supposed to be played as a Journey at all?

p.44 Ok I have to know where does the huge-as-a-hill snail idea come from?!

p.45 Shouldn't the Beithir's poison be characterized as a special potent kind that could only be healed through Magical or Elven means? If not, an ordinary good helaer in a group would just easily heal it and the note to Loremaster about a good story reinforcement point here seems pretty moot.

p.46 Why is there another box here with the same information already given at the start of chapter about the vessel?

p.51 Do the three Athletic rolls needed to open the door count as some Skill endeavour? What happens with a failure?

p.52 Yell of Triumph by Nambar gives back Hate yet the guards have Resolve?

p.53 Why are the guards naked from the waist up in the image when they are described as wearing armour?

p.54 It talks of restoring Gildor to health, yet no description of any ailment other than the general concept that he was interrogated by Nambar is ever given in previous description of the Elf.