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Can Other Explorers Help With the AGI Delve Rolls?

Posted: Sat 04 Oct 2025, 06:41
by Kaybe
It's a simple question that I can't really find the answer to.

Page 49 of the core book talks about other party members helping a roll with the usual +1 to +3 bonus, similar to other Free League games. Party members helping with a roll lose their own actions that 'round'.

Page 211 of the core book talks about the Delver rolling Agility to see how many zones the group can cover before encountering a hazard. Important note: No other party members are rolling anything at all until a hazard is met (or they come across something important that might warrant it). So there's nothing in principle stopping other members of the party from offering Help on those Delve rolls.

So I don't see anything preventing this at all. It *appears* like the rest of the group can Help to offer up to a +3 bonus as long as they can justify it, which shouldn't be difficult.

Likewise, same goes for bird-boy getting Help from other party members for Blight scanning, though this one might be much harder to justify unless someone can explain how they are softly singing to the bird or something before it flies off, lol.

I can't see anything at all in the book that states that Help cannot be offered on either of these. Am I mistaken?

Re: Can Other Explorers Help With the AGI Delve Rolls?

Posted: Mon 06 Oct 2025, 22:42
by PeterRandel
If I remember correctly, in the One Ring travel rules, you can aid each other, so I would say that the same applies here.
But I would try and tie it to a risk for the one who aids.
If there is a risk to exploring, then that risk is being shared by the one who assists :-)

Re: Can Other Explorers Help With the AGI Delve Rolls?

Posted: Sat 25 Oct 2025, 22:25
by Fun Meister
I allow other players to help the delver, however, that means their attention is split between their primary role (Scout, Guard,.etc) and helping. If an event then occurs during the round of deleving that affects the whole group, or their role, the number of 6s the helpers need to succeed goes up one.

I may change that to reducing their dice pool by -1 or -2 instead and keeping the succees target the same.