Skirmish Rules
Posted: Wed 03 Sep 2025, 21:59
What is everyone’s experience with the Evolved Edition Skirmish rules?
Some things I observed:
-From someone who played a few different table top games if found the need for zones a little abstract. Now I think the best solution for this is for there to be two guidelines, either "Zone play" for maps that have already have zones determined, like Hopes Last Day and Rupture Protocol, and have an inch or centimeter option. I think having the "3" measurement systems, Inch/Metric/Zones, co-existing would lead to ease of play.
-List Building is... clunky? I think that most equipment and specialties could be merged together, at least for Colonial Marines it makes sense as we have all the subclasses in the CMON. I feel like the current system works because the lack of flavor? It would be nice if there was a make a character in the RPG rules then adapt/translate them to the Skirmish rules.
-Scenarios, the provided 3 sound fun, but I could not find a way to play them without having the physical retail copy of the Rupture Protocol Maps. Possible solution would be some Printer Friendly Maps? Some generic scenarios would be nice too, ones that are not map dependent or team dependent.
All in all I think it’s a great rough draft of some decent rules, which just need a little more refinement.
On another note do we think that the Skirmish Rules needs its own board alongside General and GM Only? I think we could use it for FAQ and errata as well as discuss potential improvements and most importantly our experiences playing Alien RPG: Skirmish Rules.
Some things I observed:
-From someone who played a few different table top games if found the need for zones a little abstract. Now I think the best solution for this is for there to be two guidelines, either "Zone play" for maps that have already have zones determined, like Hopes Last Day and Rupture Protocol, and have an inch or centimeter option. I think having the "3" measurement systems, Inch/Metric/Zones, co-existing would lead to ease of play.
-List Building is... clunky? I think that most equipment and specialties could be merged together, at least for Colonial Marines it makes sense as we have all the subclasses in the CMON. I feel like the current system works because the lack of flavor? It would be nice if there was a make a character in the RPG rules then adapt/translate them to the Skirmish rules.
-Scenarios, the provided 3 sound fun, but I could not find a way to play them without having the physical retail copy of the Rupture Protocol Maps. Possible solution would be some Printer Friendly Maps? Some generic scenarios would be nice too, ones that are not map dependent or team dependent.
All in all I think it’s a great rough draft of some decent rules, which just need a little more refinement.
On another note do we think that the Skirmish Rules needs its own board alongside General and GM Only? I think we could use it for FAQ and errata as well as discuss potential improvements and most importantly our experiences playing Alien RPG: Skirmish Rules.
