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When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Fri 06 Jun 2025, 09:27
by Leon CL
I believe current compatibility goes back to a late version 12, build 228 if I am not mistaken, and foundry is now on a late version 12, build 343 and even beginning to mature good on version 13 - and I believe the Twilight:2000 Foundry VTT core module does not work on neither of those⦠(or maybe I am mistaken?)
Link to Foundry releases:
https://foundryvtt.com/releases/
Link to the foundry T2K core Foundry product:
https://freeleaguepublishing.com/shop/t ... -core-set/
Re: When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Fri 06 Jun 2025, 10:01
by Fenhorn
You have a higher chance of an answer over at
Year Zero Worlds discord or
Foundry VTT discord. The makers of the foundry modules/systems can usually be found there. You can also try contacting FL by using the
contact form.
Re: When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Tue 22 Jul 2025, 19:53
by Bryce
I have been checking for this regularly and it was updated today.
I was able to patch to a version that supports Foundry v13
Re: When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Wed 30 Jul 2025, 09:32
by Oddball_E8
Meanwhile, I'm stuck at using version v9 (even having to jury-rig the expansions to work in v9) just because the guy who made "Scene Tiler" refuses to update that to work in newer versions of VTT...
Re: When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Sun 03 Aug 2025, 04:53
by FatherJ_ct
T2k coreset had been update a week ago? But now as of yesterday so are the modules.
You can check v13 status here:
https://foundryvtt.com/creators/frialigan/
Re: When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Sun 03 Aug 2025, 04:59
by FatherJ_ct
Meanwhile, I'm stuck at using version v9 (even having to jury-rig the expansions to work in v9) just because the guy who made "Scene Tiler" refuses to update that to work in newer versions of VTT...
Might I suggest looking at Baileywiki/Mass edit and their prefabs.
https://www.youtube.com/watch?v=SIU9gg86fmA
From what I glanced of a old vid on scene tiler, it looks like you can just do same with saving tiles as a "preset" using mass edit. Then on alternate scene you can grab the preset you just made and pop it into the new alternate scene. But then it all depends on how you are using that old scene tiler and if the preset/mass edit can do similar for you.
Re: When do you expect to have the Twilight:2000 Foundry VTT module core set updated?
Posted: Mon 04 Aug 2025, 06:37
by Oddball_E8
Meanwhile, I'm stuck at using version v9 (even having to jury-rig the expansions to work in v9) just because the guy who made "Scene Tiler" refuses to update that to work in newer versions of VTT...
Might I suggest looking at Baileywiki/Mass edit and their prefabs.
https://www.youtube.com/watch?v=SIU9gg86fmA
From what I glanced of a old vid on scene tiler, it looks like you can just do same with saving tiles as a "preset" using mass edit. Then on alternate scene you can grab the preset you just made and pop it into the new alternate scene. But then it all depends on how you are using that old scene tiler and if the preset/mass edit can do similar for you.
What I really need (and the only thing I use scene tiler for, but can't find anything else that does it as easily) is to simply drag several battle maps into one scene and thereby creating a larger battle map.
That's all I want, and for some reason, people don't seem to make any modules that help with that (I assume because VTT is largely used for games like DnD where battle maps don't need to be very big).
But I'll check out the video and see if Mass Edit does that.