Page 9 of 11

Re: ALPHA Feedback Thread

Posted: Sat 28 Dec 2024, 19:25
by Ugglefar
Pages 101-113:

The text in the tables sometimes end with a punctuation, and sometimes it does not.

Re: ALPHA Feedback Thread

Posted: Sat 28 Dec 2024, 19:51
by Ugglefar
Page 108:
  • "CARGO: 2000 kg" - 2,000 kg?

Re: ALPHA Feedback Thread

Posted: Mon 30 Dec 2024, 10:21
by IceRunner
on page 18 "Origin". I think it would be a huge help with there was a sentence or two describing the origins. It'd help players identify with one of the origins and give them a jumping off point for character creation. as of right now it's just stats bonus with no real connections to the world.

Re: ALPHA Feedback Thread

Posted: Mon 30 Dec 2024, 11:24
by Pelhle
Page 48: combat talent Executioner is missing [1].

Re: ALPHA Feedback Thread

Posted: Fri 03 Jan 2025, 08:44
by tjenkins386
Under several of the equipment and weapons features it lists "battery" as a feature but does not specify what that feature means.

Re: ALPHA Feedback Thread

Posted: Mon 06 Jan 2025, 19:32
by TheManFromNan
On page 48, Dirty Fighter says 'bamage' not damage

Re: ALPHA Feedback Thread

Posted: Tue 14 Jan 2025, 13:12
by Baloo
On page 110, the Airlock and Amphibious upgrades are listed on the same row in the table.

Re: ALPHA Feedback Thread

Posted: Tue 14 Jan 2025, 16:21
by paga_93
This is a call for the game designers.
I read the alpha pdf and one thing that stick with me was that one of the main theme of the game is intrigue, which I can see in a game where a party of explorer goes to a site that could be in possession of another faction and convince them to enter the site, or an adventure where they have to find a way to get a concession (something like mineral concession in Yukon with the gold seekers). I imagined there would be a important part of the book about that, since it's a KEY THEME.

You can imagine my disappointmente when I reached the part about social conflict: less than a page compared to the 8 pages dedicated to combat, which isn't a KEY THEME, and just the adding/subtracting modifiers without any kind of structure like initiative, turns, special actions, etc.

I understand that it's probably pretty late to make an important change like adding a consistent subset of rules, but I think it would be very rewarding for players to do something different and really play out the social conflict.

This is my major critique to the book until now. I am very curious about how you managed exploration.

Re: ALPHA Feedback Thread

Posted: Fri 17 Jan 2025, 20:13
by Pelhle
Page 48: combat talent Executioner is missing [1].
Or should be [1-3] according to the table.

Re: ALPHA Feedback Thread

Posted: Sat 18 Jan 2025, 01:24
by Pelhle
Page 62: Flow chart, ranged combat:

The bottom box, second to the right: a bird symbol (6, success) is placed over or under the text ’dam-’.