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Die 1
Posted: Tue 17 Sep 2024, 17:26
by Santakaos
I don't find “die 1,” only the 6. What does it mean, that 1 on the d6 is equal to 2-5, or am I wrong? I can't make the failure. Because in Forbidden Land it really counts the 1... I a intenrtion to put the 1... whether it does “damage” or more difficult... Suggest me com must the 1 obtained you 1d6...
Re: Die 1
Posted: Tue 17 Sep 2024, 17:32
by Fenhorn
I'm not sure what you mean here, but if you are wondering about banes (bad 1s in some games, like FbL), then Coriolis doesn't have that. In Coriolis only 6s mean something, 1-5 doesn't.
Re: Die 1
Posted: Tue 17 Sep 2024, 17:54
by Santakaos
I meant that. But how do I "insert" the 1 bad luck? Because I (master) the 1s, bring actions to invent or bring new ways to see in the baggage... I consider the 1 "interesting" because it leads the players to talk...
Re: Die 1
Posted: Mon 23 Sep 2024, 08:21
by Kosta
Hi Santakaos!
In Coriolis - The Third Horizon, the push mechanic works a little bit differently from previous YZ games. When you push (by praying to the Icons) and re-roll your dice, the GM gets one Darkness Point - that's independently of any 1s or 6s - just re-rolling will give the GM a Darkness Point. This is described in the Core Rules on p 55 and 56.
Hope that helps!
