Page 1 of 1

How is Advantage implemented?

Posted: Sat 14 Sep 2024, 09:29
by WanderingWonderer
Hello Vaesen Experts, please help...

After playing a few games with different DMs, I am a little confused about how Advantage is implemented in practice.
P24 of the core rules explains that one the way to the mystery, you gain an advantage that can only be used once per mystery.
Examples are given and a scenario but... I'm still confused and different Dms seem to do different things.
I seek clarification for when I Dm a game.

1/ Am I right in assuming that the advantage is chosen/ decided during the journey to the mystery (i.e. on the train ride or whatever)?

2/ Does the player choose the advantage or the DM?

3/If it is the player, do they say something like: "I have been practicing every day this week at the shooting range, so I have an advantage with my ranged combat rolls" during the journey? If not, how is it stated and by whom?

4/ During the adventure, the player then says, "I am using my advantage to shoot my pistol because I have been practicing at the shooting range this week" before rolling any dice or before pushing, right?

5/ If this is wrong (or it is the DM who decided this), please describe how this would come about (with examples if possible).

Re: How is Advantage implemented?

Posted: Sat 14 Sep 2024, 12:48
by Fenhorn
Technically you choose a skill that you once a session during the mystery will gain a bonus of +2 on the skill roll when used. It is chosen during the prep phase of the mystery (i.e. journey to the location of the mystery) and the player also describe a narrative for the advantage, how come you get +2 to this skill roll.

Also, when you choose a skill for your advantage you must choose a different skill than the one you chose in your last mystery.

Re: How is Advantage implemented?

Posted: Sun 15 Sep 2024, 23:32
by WanderingWonderer
Thanks for your reply.
When you say "you", you mean the player, right?
If so, that makes sense.
Cheers.

Re: How is Advantage implemented?

Posted: Mon 16 Sep 2024, 00:12
by Fenhorn
Thanks for your reply.
When you say "you", you mean the player, right?
If so, that makes sense.
Cheers.
Yes, the player chose a skill to get +2 for this mystery (once per session) and a narrative why. The GM can of course ask the player to change the narrative if he thinks it is to crazy, but I don't think that will happen very often. I isn't that hard to come up with a story why you get a bonus.