I was wondering if anyone has created a quick teaching aid for this game yet. I plan on creating one if not. For example, the rulebook is convoluted. Players don't need to know they have technically 13 points for attributes and they need to have a minimum of 2 and a max of 5 on only one. All they need to know is pick one of these arrays for your Attributes:
5,3,3,2
5,4,2,2
4,4,3,2
4,3,3,3
Those are the only starting options under the rules. Why they don't just say that is beyond me.
A quick summary of when skills will come up, for example:
Tech: Haven improvement, project building, repairs, hot wiring
Manipulation: 1-on-1 social
Leadership: Group manipulation; Adding dice to ally roles.
Ways to improve rolls, like aid, Drive, etc.
Just wondering if anyone has already done this and if you could point me to it.