HI All
Awesome discussion, and great topic, Angelman.
I'm with Exile, in dipping into my 40 year Traveller library for some great ship & stations floorplans. Love the Map/Monster/Treasure summary of the Aliens franchise too.
To your question on how to make all that feel Alien, without the Xenos, here is my suggestion:
I'm filling out the Lost Worlds sector with a partial history of what happened during the abandonment beyond what's in BBW, but before the Big Bads' appear, since my players want to know. While much history is lost, I have taken the Aliens theme of Space Action, and Destroyer of Worlds, but through the view of post-war clean-up. It is pretty bleak, but that makes the human win every time they rescue or re-home someone much sweeter, so I make sure we get one of those every session.
<Lost Worlds spoiler warning>
In my campaign, the technological collapse described in Lost Worlds campaign was quite slow, and not uniformly distributed, with lots of technological experimentation as short range interstellar trade and industrial capacity broke down. Some of the lost colonies attempted to rebuild their own short range interstellar fleets. Naturally wars broke out after the Isolation started, mainly within originally unsettled systems. Now, 3 generations later, there are LOTS of ship wreaks, and random flotsam & jetsam in decaying or long period orbits. What military pilots call ‘clutter’. (What they call ‘threats’ is the relativistic stuff).
My party are encouraged to investigate those to log trajectory and tag when possible for UNCSA traffic control points, tradable for ICC license violation waivers, not everything is money...The reason I encourage this is to set the mood that this was a fairly mundane functional civilization, and that make the weird and awe-inspiring elements a contrast.
Although the Children of the Two Divines(CotD) are now searching the sector for ship parts & hyperdrive co-ordinates,
IMC they ignore all this ‘local scrap’ ( for now), as the ship parts don’t easily mesh with Middle Heaven Standard parts, anymore thanks to the 70+ years of technology divergence. Some of the FTL drives are totally different tech to Weyland's Tachyon Shunt approach(Traveller's Fire, Fusion & Steel and T5 have great material on alternate FTL options - Interplanetary Hop(AlCubbire), Skip(T2300 Stutterwarp, most similar to Aliens Tach Shunt), Jump(constant time J-space).
(We can start another topic on the really interesting physics & speculative sci-fi ideas for long distance travel that Engineers might be able to do - Leap(my understanding of the Lychgate as a 'keyhole drive' opening a closed wormhole network), zero time intragalactic Long Jump tech like Stargate or Dune's psi-transfer, Intergalactic megaparsec jumps like Mass Effect, Great Void crossing drive ideas like Dark Matter Ramjets on your Dyson Sphere , Univeral travel, and Beyond our Universe... See Ian M. Banks Sublimation. But I digress as usual
)
This amount of 'junk' also explains why it's taken them a year already without success.
My Theme for all this technological & military-industrial diversity is that ‘humanity when in a crisis is prone to arms races. And shiny new armour & weapons gives a sense of pride and physical security, reduces dangerous youth boredom, anarchy, underemployment, falling birth rates and elites’ despair when your society is in terminal decline…’ and it delays the bleak post-societal lifestyle choices of ‘indefinite cryo sleep(have power & tech), piracy(have transportation) or cannibalism(have air & water)’ before planetary extinction.
Horrifically the latter 2 groups refer to the formers’ as ‘Meat Locker Worlds’ !! Post-extinction places are Tomb-Worlds, if they still have names. Any region with a Tomb World numbering system is a sad place.
Lonely Horror in space...
DX