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Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Tue 12 Nov 2024, 17:37

P. 29 and 33. NPC:s and crits. May I suggest a minor NPC is also killed when broken (aldo major NPC:s in general)
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Tue 12 Nov 2024, 17:52

Broken by despair. 33-34. You can’t take any action “rolls”. The table of mental injuries clearly says you can? Confusing. Is this actually true?
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Tue 12 Nov 2024, 17:54

P.36-37. Broken. It says you might risk deadly blight manifestations on 36 but on 37 it says you will suffer one. Why not have the manifestation paragraph right after the broken one as well.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Tue 12 Nov 2024, 18:03

Again, check the blight manifestation. Confusing. First you say it leads to damage when you are broken. A new paragraph, and it says it leads to death saves. Is it both?

Why divide the info? It can be interpreted as some sort of mistake as well as running the risk of a gm checking for the rules only spotting one of them. Confusing as well.

You are unlucky, I have worked with editing and also like game design ;-)
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Tue 12 Nov 2024, 20:44

It’s strange that no events happen on the way back, or so the table seems to be designed. Is it meant that players just pay one supply on the way back with no events until they have no supplies and need to roll for movement?

Either way it needs to be explained.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Wed 13 Nov 2024, 02:11

So during a play-through, the scout wanted to scan the outpost with the hand scanner as they landed.
I said yes it would work on a success and showed the handout and asked them not to look at the text. Good if the full rules explain what scanners and ship scanners can detect.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Wed 13 Nov 2024, 13:18

Why are there recruitment posters for mining in the place when surely the people who arrive there all must have jobs? It would also be weird if they are for different places since people here feel stuck.

Why is Lia nervous meeting the characters and not wanting them to be there when she later wants their help? They must be her chance? Sure, humans are complicated and a little mystery would help and maybe she is uncertain in the start what their presence means - but she has had several days to think about it. But it would perhaps make more sense if she studied them a bit too intensely in the start, then maybe tested them with a question, then depending on the answers she mulls things over, made an offer at the dinner if the answer was correct.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Wed 13 Nov 2024, 17:05

That you can only heal broken victims doesn’t quite make sense to me in any way than as a balancing and get smoother gameplay last resort. Perhaps it would work better if a success, no matter how many, only healed one or two damage, blight, despair.

I mean, why can’t it be used earlier and then suddenly you can heal 3-5 points with a lucky roll by someone good at it. I think it is right it shouldn’t happen any time not broken, but maybe because of that there should be a cap for an action of first aid.

For a healing that happens over a shift more successes might mean more healing I suppose.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Thu 14 Nov 2024, 01:25

Being able to scan any building with a scanner and not only underground structures can obviously potentially cause some issues for a GM. It might be logical, of course. But maybe there is some anti-scanning equipment about.
 
Riversnake
Posts: 54
Joined: Fri 01 Nov 2024, 22:11

Re: Feedback Thread for Coriolis: The Great Dark Quickstart

Thu 14 Nov 2024, 23:09

If one marker takes a stretch of rime to complete, does a stretch pass on a failed delve roll?? Unclear.

I for one hopes the game is relatively deadly to play. If it is dnd in space, snore.
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