First of i really Love Coriolis - that Game my entry to the awesome MYZ Engine and all your fantastic Games behind it.
For the GREAT DARK Kickstarter i was very happy to see that Grim Dark crit table, that of course could be less fatal with the full picture of Talents. What i liked was that Combat could be deadly (like Coriolis 1 and many others MYZ Engine driven Games) and Players try to avoid it and may find better solutions. I mean the space itself is super Dangerous, even a small hit could be devasting If you add blight, breathing etc. The Human Body itself is also very vulnarable, much more If you count in advanced weapon technology.
So it was sad to see that you clearly cutted death down to only a 66...
Coriolis shouldnt be Star Wars or DnD in Space. It also close the door for Talents that may cover that point a bit better or important Gear.
I am a Fan of fast and slow Action overall, i can see the Shift to DRAGONBANE here but that could be a trap.
If you keep that older System i really prefere to announce Dodge/Parry before enemy Rolls for attacks cause that makes sense. You try (If you want) to Dodge a Hit or bullets instinctly and dont wait for the Impact so it clearly should be in the same timestep: If someone try to attack you, you decide If defence reaction is used, waiting for successfull Hits or not is just meta gaming.