Hi Guys, i'm a new player of Alien and planning on my first campaign as GM in this game.
After reading the whole book the armor rolling appear to be quite annoying, damage are already automatic but the fact you must roll to negate damage seems like a time loss, it will make fights a bit too longs.
I'm looking for fix values to give each xenomorph species, human armor and vehicle.
For xenomorph i was thinking to give 1 fix armor point to eggs, facehuggers and chestburster, 3 for Drones and Runners, 4 For Soldier and Queen guards, Five for the Queens and Praetorians, and finally 6 for the Crusher.
To give humans a chance to fight, each success allow them to apply the basic damage of their weapons instead of just +1 to the basics damages. The impulse riffle M41A would deal 6 damage with 3 success for exemple.
For humans armor i thought about 2 points for the M3 and IRC mk35 and 1 for spacesuits and the p-5000 (unless the p-5000 is a military version, it would have 2 ou 3 depending on the model)
For now i'm still struggling on theses values and i need some advices