Hey, all,
I thought it might be useful to start a general conversation about our prep & organization of the LOST WORLDS campaign. We all do things differently, of course, but I always find these discussions very useful.
So, I’ll begin. Having absorbed and internalized the campaign for several weeks, I’m now planning out how to run and organize it. I’ll have three players in my group, each of whom will start out playing 2 characters each. This helps fill out the UNCSS Solovetsky Island crew nicely. These PCs are:
• A Colonial Marshal sent to the Far Spinward Colonies on a UN mandate. Due to unforeseen consequences, they are selected to be the Solovetsky Island captain, following the murder of the intended captain (more on this below)
• A Kid, the daughter of prospector and adventurer Emily Quintana, modeled partially on True Danziger from the Earth 2 TV series.
• A former Colonial Marine turned private sector security officer.
• A Roughneck and secret a former W-Y Dog Catcher who defected and got a new ID.
• A Company Agent of the Omni-Tech corporation, charged with the responsibility for the gear (lifeboats, tractors, excavators, rescue pods, etc. that the company has invested in the Solovetsky Island scoutship)… and to further their company’s nefarious plans, of course.
• And, a W-Y scientist there to study whatever the expedition turns up.
As mentioned, the intended captain was murdered in cryosleep en route to the Far Spinward Colonies. What’s worse, Gaius & MU/TH/UR are unable to produce any evidence of the murder – whomever the assassin was, they were able to infiltrate the fleet, move about and interact with systems (including cryopods), and murder a man without leaving a trace (or more likely, by covering their tracks expertly through deep, root-access to MU/TH/UR’s systems). Very serious stuff that should instill some extra, personal tension into the campaign from the get-go. In any case, MU/TH/UR selects the Marshal to take the captain’s place, to the chagrin of several other crewmembers who think themselves more qualified for the job. (Basically, the intended captain was a UA/W-Y agent and the UPP found out and had him assassinated; there’s a lot more to this that will unfurl as the campaign professes, setting up the UPP coup towards the end of LOST WORLDS).
As for the campaign structure, I plan to run it something like this.
Campaign Event – Protocol: [Homemade] Before the mission even starts, ICC Protocol Inspector Blatchman tries to pressure the new Captain into granting him powers and access onboard the Solovetsky Island. This, of course, is an effort to make the crew hate the dude, which should become a useful distraction.
EPISODE 0 – ARRIVAL: Solovetsky Island checks out Pelican Colony, the bred-basket world that should be a priority of the Great Mother Mission. Basically, I’m splitting Ep.6 into two; here at the start, the PCs go here to find the place ruined and haunted by automatons, but the Gorham Marauders have not crashed here yet and the crew won’t find the Engineer stuff and such. This will be a metapuzzle-free start where the PCs explore the irradiated world, possibly butting heads with a mad, cannibal survivor or something, just to spice things up a bit.
Campaign Event – Quarantine is Not a Dirty Word: p.166
EPISODE 1 – HOME SWEET HOME: p.176
Campaign Event – Baiting the Bear: p.167
EPISODE 2 – TO GO MY OWN DARK WAY: p.192
Campaign Event – UPP Dead in Space: p.168
EPISODE 3 – LEAVE ALL ELSE TO THE GODS: p.206
Campaign Event – Throop to the Rescue: p.166. This will be preceded by UNCSS Solovetsky Island suffering hit-and-run attack from someone (Gorham Marauders, probably, or Children of the Two Divines, OR due to betrayal from within… we’ll see what fits best).
EPISODE 4 – THE DEVIL LIVES IN STILL WATERS: p.219
Campaign Event – Facing the Marauders: p.169. The Gorham Marauders survivors from Ep.6 will be introduced here.
EPISODE 5 – AGAINST A SEA OF TROUBLES: p.233
Campaign Event – Wolf in Sheep’s Clothing: p.169
EPISODE 6 – LET SLEEPING GODS LIE: p.246. Having already introduced the ruined colony in Ep.0, the UNCSS Solovetsky Island returns following a tip or to investigate a distress call or whatever.
Campaign Event – Bring them to Hell: p.169
EPISODE 7 – IN THE SHADOW OF PERFECTION: p.261. The Finale.
Well, there we have it, my intended campaign structure for the LOST WORLDS. Of course, things might change along the way and I’m certain the players will inspire other, ad hoc scenarios as well. Plus whatever I end up stealing from all y’all inspired GMs, of course.
Furthermore, I will add post-mission reports from each of the other 3 Great Mother Mission exploration crews to sprinkle in rumors and color the overall story. In particular, the UNCSS Typhoon will feature extensively in these reports, and will even cross paths with the PC crew from time to time, to set up the rescue mission in Ep.5.
I’d love any feedback and suggestion, and most of all I’d love to hear about your plans for the campaign. Share your brilliance, peoploids!