P 061 states on Hip Flask & Smokes & Origami
Once per shift you can heal a point of stress.
If you compare that to the Key Relationship, Key Memory, and Signature item (p30, p32 and p34) they can be used oncer per session. The Signature Item especially allows you to recover a point of Stress like the Specialties, once per session.
During play the effects of the Specialties felt too strong.
Anybody else nerfed that ? I figured the specialties, in line with the “Keys” should at least have a meaningful colour on the scene. I thought that the first use heals a stress point when combined with short roleplaying, and maybe once a day thereafter.
Anybody else change this ?