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Rules Clarification: Smoking and Drinking

Posted: Fri 23 Feb 2024, 16:16
by Ariolan
P 061 states on Hip Flask & Smokes & Origami
Once per shift you can heal a point of stress.

If you compare that to the Key Relationship, Key Memory, and Signature item (p30, p32 and p34) they can be used oncer per session. The Signature Item especially allows you to recover a point of Stress like the Specialties, once per session.

During play the effects of the Specialties felt too strong.

Anybody else nerfed that ? I figured the specialties, in line with the “Keys” should at least have a meaningful colour on the scene. I thought that the first use heals a stress point when combined with short roleplaying, and maybe once a day thereafter.

Anybody else change this ?

Re: Rules Clarification: Smoking and Drinking

Posted: Fri 23 Feb 2024, 17:06
by Kirdan
I only allow my players to use Smokes, Hip Flask and Origami specialties during Shifts that haven’t exceeded their normal work time. When they work after they are required to have obligatory Downtime, smoking, drinking and paper-folding have no effect on their Resolve anymore.

Re: Rules Clarification: Smoking and Drinking

Posted: Sun 03 Mar 2024, 21:59
by Ariolan
Kirdan - good stuff ! I am going to steal yours but turn the tables - it only works if you are working overtime. It feels more on brand like this - dysfunctional coping by wearied cops….

Re: Rules Clarification: Smoking and Drinking

Posted: Wed 08 May 2024, 14:05
by Original AJ
Kirdan - good stuff ! I am going to steal yours but turn the tables - it only works if you are working overtime. It feels more on brand like this - dysfunctional coping by wearied cops….
The problem with that is it makes Married to the Job pretty pointless.