Thu 25 Jan 2024, 22:39
Here's my pitch for a Familiar spell.
Create Familiar
✦ Rank: 1
✦ Prerequisite: Any School of Magic
✦ Requirement: Word, gesture, Ingredient (A small, non-sentient animal, such as a Cat, Crow, Rat, Snake, Toad or Owl).
✦ Casting Time: Stretch
✦ Range: Touch
✦ Duration: Permanent
You summon and bind a spirit from another plane within the body of a small animal, creating a loyal servant. This spell requires the caster to give up some of their power in order to seal the pact between themselves and the Spirit, reducing their maximum WP by 1. The spell must be cast at Power Level 3. The Familiar is an intelligent being, with a personality similar to its master. It can speak any language its master is capable of, but can not speak. Instead, it can telepathically communicate with its master when they are within 10m of one and another and lock eyes.
You can give the Familiar orders, but it can only perform actions that the animal whose body it inhabits would be capable of. In combat, the Familiar shares initiative with its master, taking its turn directly after. Unless given an order (Free Action) the Familiar will act independently, focusing on staying away from battle and, if necessary, take the Dodge Action.
If the Familiar dies, you may cast the spell again to bring it back to life. Casting the spell this way dosn't reduce the character's WP. This must be done within a Shift, otherwise the binding ends and the spirit will return to the plane it hailed from, at which you must cast the spell again with a new animal to get another familiar. If the player dies, the spell ends immediately and the Spirit returns to its home plane, and the animal it inhabited returns to normal. You may only have 1 familiar at a time.
Examples of animals that serve as typical examples of Familiars.
Cat/Rat
HP: 4
Movement: 12
Attack: Bite 8, Damage D3
Skills: Awareness 12, Evade 14, Sneaking 15
Crow/Owl
HP: 4
Movement: 14 (Capable of flight)
Attack: Peck, 8, Damage D3
Skills: Awareness 12, Evade 14, Spot Hidden 12 (Owl), Sneaking 12 (Crow)
Toad
Hp: 4
Movement: 10 (Can leap this distance without needing to roll and can move this speed in both water and on land)
Attack: Bite 8, Damaga D6
Skills:[/b] Acrobatics 14, Awareness 12, Evade 14.
Snake.
HP: 4
Movement: 10
Attack: Bite 10, Damage D6
Skills: Awareness 12, Evade 14, Sneaking 12
Beware the fey!