”P 95: Surprised enemies no longer cannot take actions in the first Close Quarters Round. Instead, they now lose (1d) on all combat rolls in the first Close Quarters Round.”
What is the reason behind the change? Was the original rule unbalanced? Please explain why this rule was changed.
Nothing official been said so far as I'm aware, but it used to be every unbalanced. On a successful ambush, you'd have, per player:
- An unopposed volley.
- Depending on the judgement of the LM, potentially a second unopposed volley.
- A full round unopposed.
- A Second full round.
- Finally, the adversaries can actually respond.
Most combats shouldn't really last much more than three rounds, and you're getting at least halfway if not the whole combat in without there being an answering attack - three or four attacks on them. Thanks to the way the dice system works, later on in the game, it's fairly reliable to get the checks necessary to set up an ambush...it's unbalanced.
An ambush is still pretty powerful - unopposed volleys, and losing 1d is likely to make the opponents miss very often, but at least they have a shot (or alternatively, they'll spend Hate to get the 1d back, which is also a win for the players).