--Other Hazards (p. 52)
A torch can be used as a weapon, and counts as a small wooden club that deals fire damage. Whenever you hit someone with it, you must immediately roll to see whether the flame goes out.
--Melee Weapons (p. 74)
Wooden Club, Small
1H, 7 Str., Range 2, Damage 1D8
We had questions--Improvised Weapons (p. 120; IW cards)
Torch
The attack hits automatically and inflicts 2D6 fire damage + damage bonus.
- How much damage does a torch produce then? 1D8? 2D6? 1D8 + 2D6? (damage bonus implied all around and roll to see if it's extinguished)
- Is there a difference between a torch I bought from a vendor and carried into a dungeon vs. one simply grabbed off the wall as Improvised Weapon?
- If I'd roll to hit with a club should I roll to hit with a torch? Club rules suggest I do, IW rules suggest I don't.