Home Brew Optional Armor Pieces
Posted: Tue 31 Oct 2023, 22:32
Hi All,
I'm toying with an idea to add in my DragonBane game, but I would like to have other opinions. I thinking to add armore pieces to the overal armor base, aka, boots, gloves, cleaves, etc.
Now, What I thinking, is each piece could add a point to the overal armor (1 for lethear material, 2 for metal), but also add weight, roughly 2/1, 1 armor point = .5 weight, so leather gloves (1 armor /.5 w) are lighter than metal gauntlet, (2 armor, 1 wieght), but you could also have very thick leather gloves, heavyer but with a better protection (2 armor, 1 w), and so forth for each pieces, and you can mix match to balance protection and weight.
I'm also thinking, there would be related Bane for skils where wering a specific type of armor may hinder ( ex.: a mage with heavy leather gloves cannot move his hand correctely to cast a spell) ; and also should they add some possible perk, for expemple, could a gauntlet give a protection agains server injury to your hand/arm, a boot for damage to the foot.
Final though, should Armor has a durablity check ? If an armor negate all the damage, the weapon has to make a durablity check, but in a similar rule to Forbiden Land, what if the damage exeed the rating of the armor, should the armor has a durability check, and possibily lose some rating and need repairs ?
All this are optional rules I'm toying with for fun..
I'm toying with an idea to add in my DragonBane game, but I would like to have other opinions. I thinking to add armore pieces to the overal armor base, aka, boots, gloves, cleaves, etc.
Now, What I thinking, is each piece could add a point to the overal armor (1 for lethear material, 2 for metal), but also add weight, roughly 2/1, 1 armor point = .5 weight, so leather gloves (1 armor /.5 w) are lighter than metal gauntlet, (2 armor, 1 wieght), but you could also have very thick leather gloves, heavyer but with a better protection (2 armor, 1 w), and so forth for each pieces, and you can mix match to balance protection and weight.
I'm also thinking, there would be related Bane for skils where wering a specific type of armor may hinder ( ex.: a mage with heavy leather gloves cannot move his hand correctely to cast a spell) ; and also should they add some possible perk, for expemple, could a gauntlet give a protection agains server injury to your hand/arm, a boot for damage to the foot.
Final though, should Armor has a durablity check ? If an armor negate all the damage, the weapon has to make a durablity check, but in a similar rule to Forbiden Land, what if the damage exeed the rating of the armor, should the armor has a durability check, and possibily lose some rating and need repairs ?
All this are optional rules I'm toying with for fun..