Sat 20 Jan 2024, 12:16
My approach has always been to play hard and fast with the rules and let the narrative unfold. In the latter stages of Heart of Darkness we had the party, mutations and Deacons all converging. I let the Abomination (still run by one of the players) follow their agenda, the Deacons going about there own thing (i.e. attacking the party) and watched as the players own agendas tore the party apart. An epic finale that didn't really need me to get that involved. "Do svidaniya Comrade, I will let the Party know you served with honour" Was the highlight of the game.
When the cursor starts blinking, it is already too late