I've been thinking to do the same. From what I remember AD&D loosely ranked its monsters by Hit Dice which roughly matched their levels, though beasties with extra powers would be bumped up a level or two. I have yet to play DB, but from what I'm reading it has more in common with RuneQuest than D&D so I'm anticipating fewer combat encounters and those that remain being tougher
Earlier editions were much closer to RQ; the treatment here is off in a third direction.
See, RQ and DoD1-3 monsters are fully statted out as would be a PC.
D&D OE barely gives stats - HD encompass so much.
The Bestiary (the standalone book) and the bestiary chapter (in the core) roll the attacks into the attack table. The attack table is key... but not all monsters are
Monsters in the Dragonbane keyword sense. If the critter has 2-4 of the same attack, I'd just put that as ferocity, and make it an NPC template.
If it has a claw/claw/bite, I'd give it 2, and a monster, with only one attack line having all three. Then a one claw, a 2 claw, and a bite only, one for morale/fear effect, and one more specific to the type.
HP, I'd say if under 50, keep. Above 50, subtract 50, then divide by 3, and add to 50. (80 thus winds up as 60, 150 winds up as 83...)
Evasion skill based upon AC. 18-AC sounds about right... Natural Armor, only if there is a hard carapace.
If it has any special resistances, list them as half damage; immunities similarly, but then you need a way around them.
If it's really big or notably strong, give a STR damage bonus. If it's notably quick, Agl damage bonus.
Tweak from there.