I like most of the rules in Forbidden Lands but some of the talents I think needs some rework. Anyone else have some house rules or changes to the talents that are good alternatives?
I have some thoughts and ideas below:
The Minstrel
Path of the Hymn - Spend WP to help friends recover.
Changes: I would completely replace this with an ability aimed at making the Minstrel being able to charm and dazzle in social situations. I think the talent as it stands could be useful but it belongs to a cleric or healer profession.
Path of the Song - Spend WP to draw attention, get silver and deal damage.
Changes: I like the theme of benefits for performing but would change the third stage to give the character (temporarily?) improved REPUTATION, perhaps +1 REPUTATION per WP spent.
Path of the Warcry - Spend WP to give bonuses to friends, boons to enemies and deal damage.
Changes: I would keep this as it is.
The Rouge:
Path of the Face - Spend WP to disguise yourself.
Changes: I would keep this as it is.
Path of Poison - Spend WP to get poisons.
Changes: I'll just find this one really boring. Would change completely to a talent focusing on stealing things. Perhaps Level 1 spend WP to steal objects on a person, Level 2 spend WP to break into places (or out of?), Level 3 spend WP to find help from thief guild or other shady elements.
Path of the Killer - Spend WP to increase sneak attack damage, get out of restraints and force people to do your bidding.
Changes: This talent I really don't like. Level 1 is fine but the other levels needs rework. I would change Level 2 to spend WP to shake of anyone (or anything) chasing you. Level 3 I'm not sure maybe just keep it for now.