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Specialties

Posted: Wed 30 Aug 2023, 10:36
by kcdusk
I'm creating an experienced PC for my next solo game. The rulebook says PCs can start with a specialty. I'm assuming this means one only, i haven't been able to find anything in the Ref or Player manual that suggests otherwise.

One of my PCs is an experienced A grade operator. I've decided to give him 4 specialties (ranger, navigation, scout and infiltrator) to represent how experienced he already is. I know this isn't part of the rules as written, but my own decision.

How have you dealt with specialties in your games? Have you limited it to one per PC? How many specialties would you give a high level experienced PC and still keep it "real"?

As stated, i've given out 4 specialties to represent a form of sniper/behind enemy lines kind of operator - but have stopped from giving them +1 specialties for firearms.

Re: Specialties

Posted: Wed 30 Aug 2023, 20:17
by paladin2019
You check for specialties once per lifepath pass, to include childhood. A starting PC is not limited to one.

Re: Specialties

Posted: Sat 02 Sep 2023, 05:16
by ckosacranoid
If you do arch types, then you only get one of them. Lifeplath is roll a die to see if you get a success and then you get an extra one.