So, yesterday I played a session and one of the players (a medic) decided to try to stabilize the last living enemy for interrogation.
He had a critical injury to his arm after being shot by the players.
Now, here's the thing. The Medic basically asked "do I really need to use a medkit"?
And I couldn't find any reason to.
She has a pretty high Medical Aid skill (A, B) and the only thing personal medkits or other medical gear does is give bonuses to the roll.
So, without *any* tools whatsoever, she had a 79%/96% chance of stabilizing the wounded soldiers critical injury.
That just seems weird to me.
Like, the *baseline* of using your medical skill should be if you have a first aid kit. And not having one should be a negative modifier.
As it stands, I can't really find any negative modifiers to medical aid unless there's a special difficulty on the particular critical injury.