Fri 17 Mar 2023, 05:47
So I have some experienced players who react really well with the liberties the rules give them with the direction of the adventures. I also have players who seem lost in some way. I try to help them by bringing them back to the motivations of their character to go adventuring, I give them exemples on how they could tackle the most urgent obvious task before them and reminding them of their own chances brought by their own decisions about strenghts and weaknesses and how they can use these different skills to achieve cool things they would want to happen to their avatars, and yet, some of them just seem to be stuck in a dungeon crawler mindset-- 2 years of non-stop Gloomhaven playing will do that to you i guess...I'm all willing to give them more of that, but I still want to let them explore the theatre of the mind capabilities, and share the load of telling an interesting story as a group. Any experiences, thoughts you'd like to share?