Nuclear Power Plants in T2K Universe
Posted: Wed 01 Mar 2023, 08:54
by Entropy Prime
How to you handle Nuclear Power Plants in Twilight 2000 Universe?
Is'nt there a risk for further nuclear disaster if the maintance fails and reactors meltdown?
Re: Nuclear Power Plants in T2K Universe
Posted: Thu 02 Mar 2023, 13:54
by Ursus Maior
They get shut down and probably have been idle for months or years. Once global logistics breaks down and crews get drafted or pressed into military service, these plants will be out of use. If at all, accidents happened in the timeline during the drawing-down period or the nuclear exchange (where power spikes and massive damage were to occur). During game play, the only thing that could cause an accident would be mishandling debris or remaining fissile material or the very, very stupid, but not improbable idea of restarting a power plant under less than ideal circumstances, e. g. "player characters tinkering with a NPP to make it their base of operations".
Re: Nuclear Power Plants in T2K Universe
Posted: Sat 04 Mar 2023, 20:42
by Entropy Prime
They get shut down and probably have been idle for months or years. Once global logistics breaks down and crews get drafted or pressed into military service, these plants will be out of use. If at all, accidents happened in the timeline during the drawing-down period or the nuclear exchange (where power spikes and massive damage were to occur). During game play, the only thing that could cause an accident would be mishandling debris or remaining fissile material or the very, very stupid, but not improbable idea of restarting a power plant under less than ideal circumstances, e. g. "player characters tinkering with a NPP to make it their base of operations".
Thank you for the clarification.