Totally hijacking this support/publishing thread for grenade discussion
(I'm sure mods can split it as separate though).
TBH I never used the "direct damage" for thrown grenades to begin with since it seemed weird. One could of course argue that even in a 10 meter hex there is a difference if a grenade goes off right at your feet or 6-10 meters away but still.
But the damage of 0 of th eexplosion seems a bit low. I understand that the suppression and knockback themselves make grenades still ok, they are probably more important than the damage in many cases. That being said now a frag can cause a max of 2 points of damage which seems a bit low. Making it do a base of 2 point, with additional 0-2 points from the rolls wouldn't make them too powerful imo.
Moderator Action: I extracted this from the support thread.