Thu 26 Jan 2023, 16:18
Reading thru the Ruins of the Lost Realm, and thinking about running a group thru Tindailin, the Elven Refuge near Sarn Ford. Has anyone played thru this one? Most of it seems pretty straight-forward, but I'm unsure how to play Herunen. I will have an elf in the party (which should tie in well with the other elves there), so from the description it seems he would be the primary target, and likely pulled into the lake and down to the chamber. The rest of the party will want to go in after to rescue him - but the description says players can only enter the chamber if Herunen lets them - why would he let them into the chamber? I am thinking if he is occupied capturing the elf, that could give an opportunity, does that sound logical? Overall, though, I'm not sure if the desired outcome is for the party to fight Herunen to try to 'kill' him, or if there should be a non-violent way to resolve the situation? Herunen has Resolve, not Hate, although presumably if he pulls an elf into the lake that would be considered provoking by attacking first. However, the Spirit ability (and 7 resolve) means it will take a lot to defeat him repeatedly, maybe too much for a newer party. Also, the 'Bitter End' block makes it sound like an adventure hook to have Mirwen return and make peace, which would assume Herunen survives the encounter. So does anyone have ideas of how to resolve this without a fight to the death?