Link to
2.4.3 BETA.
Changes:
Player's booklet:
Page 11:
Readied items - Added that you can try to draw a "non-readied" item as a fast action with a slight of hands roll, to further extend the use of that skill
Page 12:
MAJOR CHANGE: Maximum known spells - Simplified this A LOT! But the new version will probably still feel like a slight nerf. But I think it reads a lot better like this. And spell casters has gained a lot of power in Reforged Power. Still, don't force changes like this on your players.
Page 20: Pushed rolls out of combat - Added that such rolls normally cannot be healed until the task is completed
Page 29:
MAJOR CHANGE: Path of the stalker - rank 2
Page 46:
MAJOR CHANGE: Pain resistant: alternative first ranks - Changed rank 1 and 2. I guess the low levels are less powerful than before. But the talent should be worthwhile for low Strength characters.
Page 49: Solid drinker - improved rank 2, but that edge is lost and it stays the same as before when ranking up to 3
Page 51:
Wanderer: Adds stamina for extended work - New extended usage of the wanderer talent
Page 61:
Ore is heavy - New section
Page 64: New image - Public domain, credits add to second page
Page 81: New image - Public domain, credits add to second page
Page 95: Exotic wood changed to its newer name ironwood, added info on what to use if module that adds ironwood isn't used
Page 104:
Combat events - New section
Page 113:
MAJOR CHANGE: Prepare magic - change it to duration permanent (until used), but when you cast it, you can have a maximum amount of prepared spells equal to the Power Level.
Page 114: Call Familiar - fixed typo
Page 117: New image - Public domain, credits add to second page
Page 149: New image - Public domain, credits add to second page
Page 151:
MAJOR CHANGE: Elemental Infusion - made more action oriented
Gamemaster's booklet:
Page 22: New encounters - adjusted table to add new encounter
Page 49:
New encounter: A troll in marriage - Loosely based on the song Herr Mannelig
Page 114-123:
MAJOR CHANGE: LEGENDARY MONSTERS - An entirely new chapter (unfortunately also very untested)
Page 124-131: Page numbers changed
---------
It would be very good if someone could proofread these changes! I haven't gotten time to do it myself, and it will probably be needed.
Also please say if you liked any of the old rules better than the new!
I also saw that people complained a bit on how much a single farmer could do, etc, in the original rules, and my players also did that, so I will maybe look at that too?
But otherwise I feel quite done with what could become 3.0.
In other news my players are currently facing an epic fight against General Archa, leader of the Roka orcs, that will storm them with around 200 orc warriors during their next session. The orcs began with a siege, stole the players wood and has begun to build siege ladders with that.
He would normally win the fight, but the players managed to fix a hole in their defenses the orcs knew about, just a week before the attack will take place, and also managed to sneak in some reinforcements, after killing of some orc scouts.
So that will be interesting. And it will be good to further test the mass combat rules.