I have redone almost everything in Reforged Power.
Material can be found here.
The most significant changes:
- Everything is modular, it should be a lot easier to just pick the modules you want
- More aligned to the core rules. Crafting is an example of one of many things that changed. Not because the 1.2 rules were particularly bad, but to better align with the core rules.
- Split into two booklets, one for the Players and one for the GM
- Very much expanded to incorporate new things like Stronghold management, in total its up from a 100 pages, to more than 200 (the two booklets combined).
The Player's Booklet is kind of done, considered beta:
- It lacks feedback from you: critique, spelling, anything really. I expect there to be errors, and I haven't had it proof read. So if you like what has been done and wants to use the material, please consider helping out here! Otherwise it will in the end be you that will be stuck with all the errors
- Some tables are missing background graphics, layout will first be fixed after all feedback is done
- I would also be grateful if someone can come up with a better "Alchemist: extended options" module table? I just very fast tossed out an idea for monsters here. What are your thoughts?
The Gamemaster's booklet is missing a lot of things, it is only in a pre-alpha stage:
- The Journey chapter is kind of done, but it could probably be made better. And I very much could remove or changes entries, lists of trees, etc. Feedback needed!
- Random encounters. It is an embryo. But I will try complete that as one of the next things I do. I will also add a lot of non-monster encounters. Perhaps I could even translate a few found in Swedish here on the site? I can see if I can get permission to do that. I am from Sweden, so the translation part should not be a problem.
- Monsters. Lore from Bloodmarch and most of my own monsters are missing, I will add those. Please help me come up with resources. Please also consider changing resources already listed. Can it be made more modularized? Should I add alternatives for more Book of Beast monsters? Any more feedback om the monsters i added myself? I got some feedback that they were weak, so I increased their power slightly.
- Artifacts - considered complete. But if you could come up with better lore or other ideas, I'll consider changing them.
- Strongholds - events and research is considered complete. Only the different kind of temples part remains to be done. I will more than happily take feedback on that. None of the effects should ideally be because of divine intervention, but be an effect from rituals and belief. So that a GM that want to incorporate any Divine Intervention, can do that on their own.
- Player Races - these feel way too homebrew. At first I thought I could do some work here, but unless there is some unlikely community consensus on what these these should be.. I will probably just remove this chapter completely.
- Empowered NPCs - Will in the end probably look more like the random tables I use on Roll20 (the macros will need some updates as well). The talents part needs some updates too.
Finally the printable character sheet also need an overhaul.
Writing this is taking up A LOT of my time. So if you want me to continue doing this:
- Consider giving me some feedback. I value feedback most of all!
- Not as important, but on second place: If you like the material, then consider buying it on DriveThruRPG, that really helps me out. It is only the 1.2 version now, but I will update it to 2.0 when it is done. On the other hand, if you have a strained economy, don't buy it, I made it free for a reason and I intend to keep 2.0 free for those of you as well.
And as always, if you at Free League want to use any of my material in any future publication, you are free to do so.