I think I saw this mentioned in a review of TOR some time ago, but wanted to read the rules carefully myself. Supposing I have a Strength TN of 14, and I want to break down a door. I would roll a strength TN against it....14. Let's say that door was a simple wooden door that wasn't too sturdy. Now let's say I run up against a very sturdy wood door, clearly thicker, stronger, tougher, than the last door. My TN to break it is still.....14. Does the LM just add and remove d6's to 'increase/decrease' difficulty? It doesn't look like this kind of 'DC' mechanic is really endorsed in the game. And the adjustments to the number of d6's appear to be more about whether the person is weary, ill-favored, etc as opposed to the actual intrinsic difficulty of the task.
So? Just wing it and add / remove d6 to 'tweak' difficulty? Or stick with TN 14 for everything and hope it works out?