Hey folks
As a rookie GM I would love to get some advice/input on how you typically manage the creation of unplanned NPCs. What do you do when the story suddenly call for you to introduce a new NPC? Do you take a few minutes to roll one up or quickly make one up on spot and then gradually fill out their stats as they are required ? Or do you have a list of different premade NPCs to pull from when needed?
Also how much "flair" do you tend to give your side characters in terms of motives, desires and background story?
Thanks, Agner
This is a good topic, mate
I start with the character's "character"; their function in the story and the personality I feel like putting forward. It is a spur-of-the-moment thing and I never, ever pause play to go through the character creation movements, or anything like that. I rarely even stat them, and if I need to roll for something, I just wing it on the spot. Typically, a name and some vague story function hooks is all a random NPC gets in my games, and often then grow into momentous characters during play, through player interaction, mostly.