Then i wanna play as Priests then. Xd i'm a little tired how a lot of games make the "faithful" class gravitate towards armored warriors, smiting the evil and protecting their flock with weaponry. Maybe i just wanna be a jolly monk spreading the good word.And sure i can in a lot of cases still do that, i just want them to embrace the "priest" archtype more]
That's a priest, not a 'cleric' by modern gamer lexicon (At least in the West, across The Pond). Which ironically, D&D never made as a type of 'NPC'. They always made them the armour wearing knights. Or they there were just people who worshipped but had no Divine casting ability.
The issue to making 'clerics' I have is the way that Animism is described, it's very witch or herbalist druid, rather than a form of actual holy worship. But that's NOT a problem. I'm fine with healers being more woodsy, and having actual Priests with Magic Power, especially high up in a local religious establishment having two Magic power sets, depending on their object of worship.
But regardless.
Maybe instead of a school of magic, powers gained by faith could be introduced as a secondary skill in an expansion?
Like you draw holy/unholy powers by reciting prayers, performing sacred rites, using icons of faith etc. This would give it an uniqe flare from magic and it would be open to any character, but the dedicated proffession would start with it trained like a mage with magic.