Hi fellow game masters.
How do you guys feel about the omission of of a difficulty class system / roll modifiers ?
As i have gone through the rules, it appears bane and boon are all the tools i have, so in turns of making things harder i have one dial to turn... well switch to flip in this case
With the average roll of a bane being 14ish, it feels like it will be very limiting in the long term, am i alone in fearing this?
Something like death saves and injury rolls appears to me like they would be very hard to fail with a high constitution score for instance, even with banes in place.
I suppose simply not allowing the players to roll for something if they have to many odds stacked against them is an option, but it seems like a big buzz-kill thing to do.
I like the idea of bane and boons but i am not sure it can stand alone, how does the rest of you feel on this topic?