Although IRL gaming has many upsides, so do have the virtual tabletops. I switched from R20 to Foundry VTT about 6 months ago and decided to share some of the modules I use and how they enrich my TW game.
I really really would like to hear from other users of VTTs (especially Foundry), how they have enriched your gaming experience so please share your tips and tricks!
1. Naturally the official TW module by Stefouch is the cornerstone of my campaign. Don't forget to get get the recent "Year Zero Combat" module for initiative cards as well. Not gonna comment on these since I am pretty sure if you play TW on Foundry you have them. If not, go get them, TW module is sooo worth the price. Check out the wiki for it as well, many features under the hood.
2. Monks Active Tile Triggers. This was a game changer for me. I can create booby trapped tiles that play grenade sound and animated explosion if a person with low Recon skill goes there or clicks an item on the map etc. I also use MATT for sound traps, since stealth often plays part in an adventure. Players will hear crows cooing louder as they go nearer them and if they go near with low survival skill the birds will take off making louder sound. Clickable secret stashes, flooding rooms, the possibilities with MATT are endless. Highly recommend this module.
3. With a simple macro the lighting/vision of a player can be changed with a click. I modified official rules a bit when it comes to NVGs and they increase the range of vision as well in my game by a few hexes (I play modern day campaign so it makes sense to increase range a bit too). Turning on NVG gives the Foundry light amplification effect so the nice green "NVG" vision increases immersion. I also added the iconic "Splinter Cell" NVG turned on sound there as well just for laughs. Flashlights, narrow field of vision NVG gunsights... all these now have a concrete visual effect on the battlemap and players love it!
4. Merchants. I use the "Item Piles" module by Wasp for my merchants. I just populate their wares once a week or so and players can go see what is for sale and buy/sell stuff. Easy and they don't have to keep asking "well does he have this or that on offer" for every item they might want. I can also make PC/Merchant relations and campaign situation affect the prices of the items on sale as well.
5. "Mastercrafted", is a premium module by Ripper93 . I allows me to easily create recipes for different items and players can find those recipes (or simply know them) and then just collect the gear and make that stuff. Finally those spare parts come into play a bit more. I also added "rare" spare parts into the game so that players can now craft a bit more advanced items too in addition to the basic ones found in RAW. The game balance hasn't suffered and the desire to scrounge for rare item parts has increased. Players seem to enjoy finding "treasure" and then making their own gear.
6. "Farchievements" by Handyfon I added just for fun and giggles. The module adds video game style achievements to the game. Few examples I made: "Band of Brothers": Get unit morale to A, "Man Flu": have 2 diseases at the same time, "Beggar": Argue for XP although everyone knows that you didn't risk anything for your Big Dream/Moral Code. Stuff like that. I first thought players wouldn't care about this but it has already provided so many laughs at the table that I can only recommed trying it out!
7. "Simple Calendar" by Vigorator makes it easy to track when those wounds heal as well as the shifts of the day, not to mention campaign time and weather in general.
8. Chat Images by Bmarian. Simply drag and drop images from browser. This way it is easy to show players immediately what that MP5SD or BTR-80 actually looks like.
Of course I use other modules too like Soundboard, FXMaster, JB2A animations, Tokenmagic and some others for audio/visual flair but those are just window dressing so don't want to go through all those.
So: what modules do you use and how to make your Foundry TW:2000 stand out?