Is it just me or does the spell Permanence combined with low to mid level Mentalism spells seem really powerful? Sure most of this is going to be later in the game but making Power Fist, Stone Skin, Longstrider, Enchant Weapon, and Flight become permanent spells makes a Mentalist mage seem extremely strong late game. Once they they invest a couple Shifts in making those spells permanent on their bodies and weapons they become extremely tough in my eyes. I read it almost like a DnD monk class of sorts but going beyond that. I’m guessing the cost and time of investing in all the spells will probably help mitigate most of it.
Additionally, how does Enchant Weapon work on an iron or steel sword? Wouldn’t that negate the progress of casting the spell?