Sat 24 Dec 2022, 11:46
One concern I have about an open magic feat is that, over time, many characters would pick it up diluting the effectiveness of mages and making magic more “common” (and some spells seem pretty powerful)
I have a couple of thoughts/ideas on this:
Firstly, non-Mage characters can use magic in the game as is, but only through magic items. The Magic Seal spell states that the mage casting decides how the spell is activated by any user, so this could be touching an amulet, speaking words for a spell from a magic ring, drinking a potion… Therefore you could have a non-mage who ends up adventuring for items, and carries around a lot of tiny amulets and charms containing spells (I even thought of a mage creating a spell book where each page is a single use spell that can be cast by another, non mage character)…I’m already thinking of a fastidious mage character who makes amulets for their servants containing ‘repair clothes’ magic tricks to make sure that they are always smartly dressed.
A second idea I had, which I also mentioned in the skills forum, is that non-mage characters could learn spells as separate secondary skills- this would partially “open up” access to magic, but keep it more restrictive and also keep mages as something special.